Access denied when trying to complete mission 9
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Hi there
This is my first post here- thanks for this great resource.I wonder if someone can help- I am currently playing through the vanilla FL campaign and have got as far as mission 9: Return The Proteus Tome.
I complete all the objectives, get to the Chugoku Jump Gate and am told to make the jump.
However, when I try to do this I am simply told “access denied”. I have unsuccessfully googled for a solution to this, as well as reinstalling FL, retrying the mission several times- it just won’t let me through.
Does anyone know of a way around this? Or does anyone have a save game from just after this point I can use?
Thanks
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it’s been too long since i played all the way through to remember details
But can i ask are you using a mod
i vaguely remember a situation using one of the speed mods
that i would get there to fast and the leader or the one telling me to advance was to far behind that is not close enough to trigger the trigger but i assume if that where the case with your problem you would have tried to initiate againbut if your using a mod ……Sorry i can’t help
was just a thought -
Hi thanks for the reply. No I don’t have any mods enabled. I’ve also tried doing everything as slowly as possible to ensure everything triggers in the correct order. Also I’ve noticed that if I get to the jump gate too early, it actually gives me a slightly different message if I try to dock (something like “gate is locked”).
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Shoot Well this one’s in the hands of the profesionals then
Good luck and welcome aboard
Sky-Blazer
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If I remember Mission 9: Return the Proteus Tome correctly, you launch from Tekagi’s base, then fly towards the jump hole with Hakkera. Juni, some Dragon ships and a couple of Rheinland gunboats with KNF escort appear. Destroy the hostiles, then proceed to the jump hole.
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Yes, that’s exactly what I’ve done- no dice.
I’ve attached the save game if anyone wants to take a look. -
OK I hacked my save game together with bits of a save game on gamefront and retried the mission and was able to go through the jump hole.
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I having the same problem here, can I know how you solve the problem?
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If you have the SDK, goto the mission09.ini and look for the trigger called commcomplete_DX_M09_0690B_HAKKERA.
it will look like this…
[Trigger]
nickname = commcomplete_DX_M09_0690B_HAKKERA
Cnd_CommComplete = DX_M09_0690B_HAKKERA
Act_ActTrig = jumped_to_ku06
Act_SetNNObj = mlog_take_the_jumphole_back_to_ku06
Act_PlayerCanDock = false, Ku07_to_Ku06_hole
Act_ActTrig = syx_ku07
Act_NNIds = 30925, HISTORYNow make it look like this…
[Trigger]
nickname = commcomplete_DX_M09_0690B_HAKKERA
Cnd_CommComplete = DX_M09_0690B_HAKKERA
Act_ActTrig = jumped_to_ku06
Act_SetNNObj = mlog_take_the_jumphole_back_to_ku06
Act_PlayerCanDock = true, Ku07_to_Ku06_hole
Act_PlayerCanDock = true
Act_LockDock = Player, Ku07_to_Ku06_hole, unlock
Act_ActTrig = syx_ku07
Act_NNIds = 30925, HISTORYNow it has no choice but to let you thro,
enjoy. -
This will be due to Jasons Freelancer patch 1.2 that has a line missing from the mission files.
http://adoxa.3eeweb.com/freelancer/index.html
Look at the information next to version 1.00, it mentions the mission 9 fix.
If you are using any other patch then I am not sure.