Hey
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Hey guys, I haven’t played this since back in the Jolt days, can’t even remember what username I had as it was such a long time ago!
Is this game still alive or is it pretty much dead? No plans to revive it or re-package it since there is literally no support from Microsoft any more?
I touched on modding a good number of years back but never seriously got into it. Is there any reason why nobody has just repackaged the entire game with all the fixes, graphical mods, hi-res textures along with the server software and tools and tried distributing it?
Way I see it what’s there to lose since there’s barely 200 people playing it!
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Ola !
Best way to see what is latest - check the NEWS on main page what is for ur taste from big projects in development.
The game itself isnt dead - and hope will never die.
Yea soon more servers than players (if not already).
But again - this is “veterans” game.Welcome here dude…
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What I would like to play now (imagination) is a revised vanilla freelancer with updated effects and engine (all that DX9 stuff) with a bug free codebase that includes all the server tools and stuff so I could enjoy a fresh new experience but it remain similiar to the game I used to know and love.
Nothing like that around? Ha, and if not, WHY NOT! You guys have had like, years
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There hasn’t been anything like this game around yet, almost ten years after it was made.
Everything is all COD this or [insertotherfpsshooternamehere] and you know what I’m getting quite sick of it now.
I want something fresh but with the same gameplay this game is known for. Isn’t it about time everyone stopped with their seperatist advancements and we all started on one giant project to bring this game as close to modern as possible? Like you said so many advances have been made and with the seemingly dwindling members of the community with modding skill I think we should at least try one last ditch effort.
Sure the more modern games are great and you’d think a game like freelancer wouldn’t compete, but look at minecraft with its not so impressive graphics but that hasn’t stopped it having a following.
Back in my day games like this never got old.
I may try the modding scene again, but I’d be starting from scratch I don’t think I could compete with all the veterans!
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Revitalising it would be my goal.
Not changing anything, but doing things like adding the full spectrum of DX9 abilities, bump mapping, spec mapping etc.
Re-designing (or at least as best as possible) the user interface, new graphics, new sounds.
Cleaning the existing codebase up (what’s left of it to clean up that is). Incorporating better effects from the various ALE work thats been done over the years.
None of that actually changing anything from vanilla, once thats all done it could be built upon. I know I’m probably not the first with big ideas, but as long as all the tools and people with knowledge don’t go anywhere in the meantime that’d be swell!
I would love everyone to work together to accomplish this goal of a fresher freelancer, new but the same.
Lots of things could come up with there, may even slap the data files on an SVN so that people can do changes and improvements.
Theres a lot I need to re-learn first though.
First I think I need to actually get the game again haha!
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that one is beyond me but i may be able to point you towards some of the tools for dowload that i have found to work or where recomended to me to help you avoid the buggy ones
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http://the-starport.net/freelancer/forum/dl_attachment.php?attachid=1322028550&post_id=49194
this exporter works
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=49194#forumpost49194
Read chat by [RIP]Fusion for the explanation
I Think This Is the Newest CMPimporter I have pretty much Imported the Intire FL Data base with it ya i got a little crazy
some things will hang up MS3d but often trying it again emediatly will give you successbefore i go further I should probably ask what your using for your 3D programe
theres is a few tutorials out but the common one is drittz tutorial and he uses two different ones but it’s not nessessary
but i would recomend setting youselfe up like he say’s if you don’t already have that end figured out.
http://the-starport.net/freelancer/forum/dl_attachment.php?attachid=1321946947&post_id=49175
i will continue based on your response
hear is a Quick way to decrypt your ini Files
http://the-starport.net/freelancer/download/visit.php?cid=2&lid=21
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Kaytfoh wrote:
I’ll be ok, it’s just more advanced stuff I will likely have issues with, using the quickfix or any other patch usually includes the decrypted files anywaysRemembering how they relate to one another, thats going to take me time to remember.
Well I can help a little there. http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=4553 post #2 made by me will help you with some generic info concerning the cmp/mat relationship, as well as some basic sur and 3db files info and http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=4557 Post #9 can give you a little info concerning the CMP exporter I attached at that post. I by no means declare or consider myself a expert in the field of modding with .cmp/mat/sur files, there are others here at TSP with more knowledge, but I will offer what I can.
Fus
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A simple upgrade to the gfx is to force a load of fx from your video card directly into the game via the gfx card interface. Much simpler than ini editing. I’m talking about anti aliasing and all that crap. Really improves the experience. Then there’s widescreen, got that working as well using adoxas plugin and that works a charm too.
Lots of toys here: http://adoxa.110mb.com/freelancer/index.html
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I know but I’d like it native, once the vanilla experience has been upgraded with DX9, new effects, bump and spec mapped ships and a whole bunch of other stuff (hi-res textures, tweaks etc) along with stuff I haven’t thought of yet lol, I will be repackaging and distributing it via some undecided method.
Typically most of the major advances that have been made in Freelancer have been tied into a mod that people may or may not like (personally I’m not a huge fan of the star wars universe). My goal is to integrate a lot of the advances into a repackaged vanilla install along with a modular scripting framework that can be used to build upon it if people want to mod.
Though this won’t be for a couple of years, I’m starting from scratch again I don’t even have my code base anymore, and have forgotten a lot of the knowledge I had back then.
My hope (as it was back when Uberlancer was around) is to try and bring FL back into the light. But this time I’m doing it solo for now, I’ve learned from that failed project
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Sup Zyos. Hang around, dude. FL is still clinging on.