Problem with rings and music
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So I’ve added music to planetary rings… because. The problem is, it doesn’t always play, and the reason is… well, if I knew, I’d tell you. But I can’t seem to find one. It’s most vexing, because there’s one place where it does play (Ross Planetoid in the Cambridge system) and one where it doesn’t (Tallahassee in the Florida system), yet the code is essentially the same:
[zone] nickname = Zone_Br03_Ross_ring pos = 38469, 0, 9334 rotate = -29, 16, 3 shape = ring size = 3000, 700, 200 sort = 99.5 Music = zone_field_asteroid_ice
[zone] nickname = Zone_Li06_Tallahassee_ring pos = 707, 0, 42533 rotate = 0, 0, 67 shape = ring size = 18000, 10000, 250 sort = 99.5 Music = zone_field_asteroid_ice
Anybody know why it might work in one and not the other? And more importantly, how to fix it?
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idk about the zone shape “ring”, but I see enormous size differences and it may very well be, that the player testing wasn’t in the zone because it either is so narrow or the placing is so that the player couldn’t find a spot inside.
Of course, and I guess that is more likely, it maybe that you have a typo somewhere where you bound the music to the zone or in the music piece’s definition. Check out your Spew and maybe run FLScan or something over your modded game…