Mining depletion and regeneration in Discovery 4.86
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I have heard that Disco 4.86 server operators can determine the regeneration rate and possibly the field capacity (how much each field will hold) for mining. I have looked at the minecontrol.cfg but saw nothing about that there.
I have modified my minecontrol.cfg for my server to increase mining drops somewhat, but this was a new one on me.
Can anyone direct me to the place where I can modify this?
I searched both here and on discoverygc and found nothing.
Janus
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Nothing in FLHook.cfg about mining depletion or regeneration rates. Nothing in minecontrol.cfg about that. clasest there would be would be the generic factor. I’ve checked the other cfg files. Playercntrl.cfg etc.
Don’t know where else to look.
Janus
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DJ.DBFuz wrote:
I think its located in FLHookThe Disco team is using their own version of the mine_control_plugin.dll + config
(afaik^^)you dont even read my post right?^^
now open your eyes and take a look at this:
http://forge.the-starport.net/attachments/download/295/flhook_plugin_1.6.1_discovery_release.7z -
DJ.DBFuz wrote:
DJ.DBFuz wrote:
I think its located in FLHookThe Disco team is using their own version of the mine_control_plugin.dll + config
(afaik^^)you dont even read my post right?^^
now open your eyes and take a look at this:
http://forge.the-starport.net/attachments/download/295/flhook_plugin_1.6.1_discovery_release.7zYes, I read you entire post. I didn’t see anything about mining depletion or regeneration in the .cfg files shipped with Discovery and I didn’t see anyhing in the .ini files of the file you liniked. I did look at the source, but I am not any kind of a C programmer. I did search for deplet and regen in the source but found nothing. And whole word was not on during the search. So I am still where I was.
I’ll tell you where I got this idea. From Glock, the Lead admin on DiscoveryPTC on their website at at this link. http://www.discoveryptc.com/forums/index.php?topic=6694.0 . I was intrigued about the statement of changing the regeneration rate. Not that I’m sure I want to do it, but I’d like to have all my options open.
Janus
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I guess I must be dense. I look at minecontrol.cfg and I see
[Settings]
This seems to be a general information seciton and has a couple of boolean values on unloading and pausing.[MiningGeneral]
GenericFactor = 1. I’m assuming that this is a general multiplyer. put it at 0.5 and you’ll halve the loot drops.
Debug = 0[PlayerBonus]
commodity_gold_ore, bonus, IFF, ID, ship_type(s) ,weapon Meaning it will multiply the drop by the bonus for that commodity if you have the specified IFF, ID, Ship type and the ore is struck with the specified weapon.[ZoneBonus]
; Sigma 19
Zone_Bw07_Donryu_cloud, 0.5 Which I take to mean that in that zone, everything will be multiplied by 0.5.There are, of course, a lot more entries than what I posted in the [PlayerBonus] and [ZoneBonus] sections. I was just clarifying what I thought an entry in each section meant.
There are no other sections in Minecontrol.cfg. If I have misinterpreted some some of these, please let me know. If there is something missing from a section, say [MiningGeneral], please let me know that as well.
Janus
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Thanks. That’s very useful. Just what I was looking for. It’s not documented in minecontrol.cfg. Appreciate the information.
So if you’re going to put in a replacement commodity would that come right after the <drop multiplier=“”>before the <recharge rate=“”>or at the end of the entry?
Janus</recharge></drop>