Open Singleplayer
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for testing purposes id like to know how to implement open singleplayer into my mod as a permanent feature.
currently I have to keep starting the singleplayer campaign over and over whenever i encounter an error that i cant get rid of and its really killing my patience
does anyone know how.
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Hi Hidamari,
I don’t want to sound rude, but have you tried using the search feature on this site?
There’s tonnes of information on implementing OpenSP on this site, just search for it.
Cheers,
Rik -
in my opinion the best way is to edit newplayer.fl for the following reasons:
no hex edits and/or changes to mission files required, doesn’t use force land command.simply put this in newplayer.fl: (credits to adoxa)
[StoryInfo]
ship_bought = true
Mission = No_Mission
MissionNum = 42; 41 for version 1.0
delta_worth = -1
debug = 0the only thing is you have to delete restart.fl if it already existed prior to editing newplayer.fl.
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@rik, i have found some topics related to this but not any up to date ones with links that work and advice that is again, up to date.
@RimShot, i open newplayer.fl with notepad but all i get is garbled nonesenscial stuff in there in a huge block.
i have found the restart.fl file in the my documents location for freelancer files too, but i dont want to delete it until i can get the other problem sorted, lol
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use this to decrypt the file (the game also reads them in plain text format):
http://the-starport.net/freelancer/download/singlefile.php?cid=2&lid=24restart.fl can be deleted anytime, all it is there for is to make the game start up faster. (sort of a cache, re-created if it doesn’t exist)
edit:
also note the [Player] section, by default looking something like this:[Player]
name = Trent
…
system = FP7_system
pos = 3216,1314,-21775
rotate = 175,-15,179.8you can change it to:
[Player]
name = Trent
…
system = Li01
base = Li01_01_Baseas an example.
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ok… i am 100% sure this has been asked before but i simply can not find it, tried using search and then tried just browsing the forum for an hour and still no luck.
how do you open locked gates in open single player.
you have to do something to the newplayer.fl file with SaveEditor.exe don’t you?
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I believe it’s that and initialworld.ini, I may be wrong though.
Cheers,
R -
I think if you use normal opensp then you can unlock them all in the data/missions/m13.ini, not sure about the method you’re using though.
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download this and edit mission 13 file how ever you like copy all fles in your mod . you have open sp
http://the-starport.net/freelancer/download/singlefile.php?cid=5&lid=1814 -
Delete restart.ini too. And don’t do anything regarding m13.ini, it’s just messy. Use my method outlined in this thread.