Galaxy Empire 1.011 Alpha Version Released
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The latest version of the game engine has been released for testing. It is not a complete game by any means but is meant mainly for feedback.
If you have trouble running the game simply ask for help.
- Notes
NVidia 570 cards have had issues with batch rendering, slowing the system to a crawl, appears to be due to a driver issue
Shader 3.0 is required to run this game
Minimum specs are a 2 GHz dual core system with a 512 meg video card
The DLL pack must be installed at least once to run the game, Download HERE
DirectX February 2010 is the minimum DX requirement, you can get that from microsoft.com
- Notes
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It’s not finished by a long shot but it’s getting there. I still have a lot of features I want to add. Thanks for the encouragement though, it’s been nearly 2 years in the making.
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For anyone with a GE3.exe file modified before 3/20 will need to get a replacement from the link below. This is due to a texture path name coding error that didn’t return a proper filename to the texture loader, as in a major bug. You can simply open the .7z file and see the modified date. If it says 3/20 then you have the latest version.
If you have not installed OpenAL before, you will need the following package
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Downloading, good work!
Was getting a hang on one of the pngs in the downloader, but it seems to have fixed itself now. -
Windows, yep, it is the only OS I use so it’s the only one I can write games for, sorry…
EDIT : Link above was invalid, fixed, if you used the autoupdater that is an old version from last November. The full download contains the patched EXE so you don’t have to download the patch.