Offset request - unlink drag_modifier and interference
-
As usual, adoxa saves the day
Many thanks!
-
Sorry for the extreme necro, but I have a question about this. I was pointed to this thread from a thread I made regarding the drag_modifier. I made the specified change to Common.dll, but it doesn’t seem to work; I still need to have some interference in order for the drag_modifier to work. This kinda confuses me, since adoxa is generally pretty good with this stuff, and FF seemed to indicate that it worked. Is there another value I need to modify, too?
-
adoxa wrote:
Oops, it does look like I made a mistake - use 4174 instead.sry for gravedigging but
0x057B->0x4174 ?? -
ah ok thank you
im kinda blind 2day ;D
-
afaik it influences the cruise speed in this zone.
just try it out -
Actually, it just reduces speed in general. You need a hack for it to work correctly on cruise engines (otherwise it interacts… strangely), and this hack makes it so you don’t need a damage or interference value in the zone for the drag_modifier to work.
The drag_modifier is actually present in Vanilla FL, in Tau-23 (though the SDK removed it for… some reason); it’s why your speed is reduced in that system. It even has it’s own warning message, although it doesn’t seem to play if you have a damage or interference value taking effect in that zone (which is why you don’t hear it in Tau-23).