[Freelancer Mod News]Freeworlds: Tides of War Demo Announcement!
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I have stress already - link to demo is not clickable : )
P.S. Ofcourse just kidding -
@Gisteron: We have nothing solid (the demo’ll help us pinpoint it actually), but a recent Shader Model 3 card is the minimum. In other words, don’t expect it to work on an Intel card or a low-end mobile chip, but any >$100 GPU should do. FL isn’t much of a CPU hog so I don’t think CPU matters much.
However, bear in mind that you can disable all the pretty effects and run on a barebone DX9 setup which pretty much looks identical to vanilla bar a few additions. That mode shouldn’t require anything more than FL did.
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Everytime I think it doesn’t get any better you guys surprise me. Distortion maps would be incredible if you can use them on a large scale. Black holes, but also planets and suns distort light. Not to mention all the potential for weapons.
Incredible job!
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Hehe, nice arcade server
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JONG wrote:
Great job!May I can add some of your mod ships to my mod? ^_^
Depends on which ones as some of them were only given by permission by the original creators for use in our mod. This includes: A-Wing, B-Wing, Y-Wing, X-Wing, TIE Fighter, TIE Bomber, TIE Defender and TIE Interceptor.
All the others can be discussed on a case by case basis as they’re a mix from our own modellers/texturers, XWAUP and EvilleJedi.
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Sushi,
Congrats, it looks great, plays great. Can’t wait to see the rest of it.
Cheers,
Rik -
Sushi wrote:
All the others can be discussed on a case by case basis as they’re a mix from our own modellers/texturers, XWAUP and EvilleJedi.
Hi Sushi, thanks for your reply.
I’m just need your T-wing and E-wing, that’s great until now I saw.
And my mod is a few of player play in.
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Those ones I can do. Let me ask the modellers/texturers that did the models and I’ll get back to you.