Error flserver.exe
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Hi all,
Firstly, sorry for my English mispronounced.
I use a translator and I hope to be understood.The launch of Flserver.exe, I clicked on the view window and then launch console.
Until that no worries, everything starts correctly only series and error or just mark it in red or yellowHere, an example of a different line that I can have:
E: \ FL \ Scratch \ Source \ Common \ Systems.cpp (3008 ) : *** ERROR: Failed to insert basic “” into DB system due to invalid ID.
E: \ FL \ Scratch \ Source \ Common \ Systems.cpp (3003): *** ERROR: Failed to insert new base Into DB system ID due to collision.E: \ FL \ Scratch \ Source \ Common \ Archetype.cpp (1643): *** WARNING: [Ship] nickname = 0xbfc8e309 value is not unique. Aborted second version.
E: \ FL \ Scratch \ Source \ Common \ GoodList.cpp (432): *** WARNING: Good (0x9fc381cd) nickname from different equipmentE:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xa9e65443) missing hardpoint (HpTurret_S1_03) for item (0x8629504d)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xa9e65443) missing hardpoint (HpTurret_S1_04) for item (0x8629504d)the existing program for the various problem analysis, exist there.
As I’m concerned, I can not find the problem
thank you
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use fldev to indentifie the crcd errors. ( fe. 0xa9e65443)
seems that u have some doubled entries.
the "missing hardpoint " parts could be base loadout related.
(fe. when u have tractor beams @base loadouts)
so double check them, cuz many error checkers just ignore them. -
M.o.D. wrote:
use fldev to indentifie the crcd errors. ( fe. 0xa9e65443)seems that u have some doubled entries.
the "missing hardpoint " parts could be base loadout related.
(fe. when u have tractor beams @base loadouts)
so double check them, cuz many error checkers just ignore them.Hello, you have a link to FL Dev please!
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THOR38150 wrote:
E: \ FL \ Scratch \ Source \ Common \ Systems.cpp (3008) : *** ERROR: Failed to insert basic “” into DB system due to invalid ID.
E: \ FL \ Scratch \ Source \ Common \ Systems.cpp (3003): *** ERROR: Failed to insert new base Into DB system ID due to collision.Sounds like maybe you’ve created a new system without a nickname and another system with the same nickname.
E: \ FL \ Scratch \ Source \ Common \ Archetype.cpp (1643): *** WARNING: [Ship] nickname = 0xbfc8e309 value is not unique. Aborted second version.
Again, you can’t just copy ships, you have to change names, too. This is the osiris, btw.E: \ FL \ Scratch \ Source \ Common \ GoodList.cpp (432): *** WARNING: Good (0x9fc381cd) nickname from different equipment
A [Good] entry must have the same nickname as its associated [Equipment] or [Commodity] (it might be called a warning, but FL will crash if it drops loot, for example).
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xa9e65443) missing hardpoint (HpTurret_S1_03) for item (0x8629504d)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xa9e65443) missing hardpoint (HpTurret_S1_04) for item (0x8629504d)Apparently the dock_ring model does not have those hardpoints for the additional small_station_turrets (hm, yes it does, something else going on then).
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E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb5209b80 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x942b4442 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb7dd5709 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x8bb69605 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb4c44d43 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x8bb69605 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x9ca92a85 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xa08f7e89 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xa8c26789 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x9612ac0b value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb8c6b005 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xabe6eac8 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x8a59b04a value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xa2635480 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x8f3cbb8f value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x977b948f value is not unique. Aborted second version.E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x93ea5904 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xadb86644 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\GoodList.cpp(432) : *** WARNING: Good (0x9fc381cd) nickname different from equipment
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\SphereMesh\SphereMeshArchetype.cpp(120) : WARNING : General : SphereMeshArchetype : load : material name not found! invalid sphere file?
E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock a) in object (0xa9e65443)E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock b) in object (0xa9e65443)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpWeapon03) for item (0x9726ff4e)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpWeapon04) for item (0x92284b40)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpCM01) for item (0xa3161805)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpTorpedo01) for item (0xb07c3d83)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpWeapon02) for item (0xb95ce2cd)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpLicense) for item (0xba934184)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpTorpedo02) for item (0xbd8f2301
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E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb5209b80 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x942b4442 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb7dd5709 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = no_fighter value is not unique. Aborted second version. E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = no_gunboat value is not unique. Aborted second version. E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = no_battleship value is not unique. Aborted second version. ```Again ur doubled nicknames. > E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock a) in object (0xa9e65443) E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock b) in object (0xa9e65443)
E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock a) in object (dock_ring)
E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock b) in object (dock_ring)Try searchin for Adoxa's tools createid & flunhash. Both of them can be found here -> [KLICK](http://adoxa.3eeweb.com/freelancer/tools.html) Put them in the same folder. Create a hashes.dat file using createid. Then create a text file containing ur error messages. Now simply drag this file on the flunhash.exe The error messages will now be decrypted in a seperate text file. (in the same folder as ur created one ( mostly the same file name with a doubled filetype ending (fe. errors.txt.txt))) hope it kinda helps :)