3D Sound Possible Work Around
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Hey,
Here’s a possible way to have 3D Sound disabled in a fresh install, or to have it disabled and the option box removed. The ‘optlist.ini’ is the file you want to look in
optlist.ini:
[Audio] option = -1 option = 1409, 2451, 100, true, false option = 1336, 2452, 100, true, false option = 1337, 2453, 100, true, false option = 1914, 2456, 100, true, false option = 1915, 2457, 100, true, false option = 1411, 2454, 100, false, true, 33, 100 option = 1412, 2455, 100, false, true, 33, 100 option = 1918, 1791, 100, false, true, 33, 100 ;--- 3D Sound in FL menu
You can change that last value to one of these three options (or others if you want to mess around with it)
option = 1918, 1791, 100, false, true, 33, 100 ;--- Option 1 option = 1918, 1791, 0, false, true, 33, 100 ;--- Option 2 option = -1 ;--- Option 3
Option 1: Stock. This is how it is in original FL
Option 2: This will start with 3D Sound off in the PrefOptions file that FL creates when it first starts, but you’ll still be able to activate/deactivate 3D Sound.
Option 3: Disables 3D Sound and removes the option from the in-game FL menu.These do NOT change the ‘PerfOptions.ini’ in “My Document/My Games/Freelancer” which is where the value of whether 3D sound is on or off is actually kept.
PrefOptions.ini:
... USE_3D_SOUNDS = 0.00 ;--- Off USE_3D_SOUNDS = 1.00 ;--- On ...
I know there are other ways to do this and this is just one possible way. Feel free to use it.
MostlyHarmless
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Hidamari wrote:
3D sound is wicked and sounds so much better when its on provided the doppeler effect is divided by 10 :@3D sound is also one of the most annoying causes of crashing on otherwise stable systems. It’s been a blight to mods since day 1, as we do not know exactly why 3D sound crashes the game, though I suspect it has to do with a singularity in the calculations (think division by zero and the likes) that’s outside the bounds of vanilla FL (very high speed, large systems, high range sounds, etc.). This is purely conjecture, obviously, but the end result is that most people suggest turning 3D sounds off.
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FriendlyFire wrote:
Hidamari wrote:
3D sound is wicked and sounds so much better when its on provided the doppeler effect is divided by 10 :@3D sound is also one of the most annoying causes of crashing on otherwise stable systems. It’s been a blight to mods since day 1, as we do not know exactly why 3D sound crashes the game, though I suspect it has to do with a singularity in the calculations (think division by zero and the likes) that’s outside the bounds of vanilla FL (very high speed, large systems, high range sounds, etc.). This is purely conjecture, obviously, but the end result is that most people suggest turning 3D sounds off.
yes ive heard the stories, thats also why everyone seems to go deathly quiet when a question about sound is raised.
is there any way to make steps to fix this? id like to help if i can
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If there was a way of fixing this, it’d probably already be fixed. It’s one more example of what happens when a game goes overbudget and the developer is promptly axed after release: large bugs are left in the code and nobody’s really able to fix them.
Unless you discover an incredible proficiency in assembly overnight, I don’t think there’s much to be done.
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Well if there is a way to reproduce the crash I guess I could have a look at it (asm wise) and maybe others too. But I believe it was not that easy to reproduce (very sporadic).
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3d sound crashes usually happen while jumping to other systems… most reports were about jumps from new york to other systems. So it should be possible to reproduce it if the hardware causes this conflict.