AI Wingmen Tutorial + Sample Mod
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It won’t work with Discovery unless you follow the tutorials, becuase the mod will overwrite the Discovery changes. You’ll have to manually add each of the files to the end of the Discovery files.
Also, is there any way to make an NPC scan for and recognize a piece of equipment as contraband? They currently ignore a tractor beam/ID that I added to their contraband list…
-Seth
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One thing I’d really like to know is; is it possible to “spawn” the wingmen from your ship via key press? I’d really love to add Drones to specific ship classes and even have Battleships and Carriers (like the carriers from discovery) actually function as such. Would love to get in a scrap with a bunch of gunboats and scramble the bombers.
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Griff wrote:
One thing I’d really like to know is; is it possible to “spawn” the wingmen from your ship via key press? I’d really love to add Drones to specific ship classes and even have Battleships and Carriers (like the carriers from discovery) actually function as such. Would love to get in a scrap with a bunch of gunboats and scramble the bombers.High aim m8!
“Me also wonders” what are the chances to spawn one type of patrolp_escort for example with only one formation that exists (Order - Jun’ko Zane, Order - King and Order - Orillion)?
- The 3 buddies always on the tail!
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Help with Server crash while being in wingman systems!
Faulting application name: FLServer.exe, time stamp: 0x3ecbb13e Faulting module name: Content.dll, time stamp: 0x3ecbb142 Exception code: 0xc0000005
Here is the mod add-on (change .zip to .flmod)
[EDIT] *Solved!
http://www.youtube.com/watch?v=ErdA1mo7_U4 -
And how is solved btw?
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patrolp_order.ini
[EncounterFormation]
ship_by_class = 1, 1, sc_follow
pilot_job = wingman_job
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allow_simultaneous_creation = false
zone_creation_distance = 0
times_to_create = 1changed to:
[EncounterFormation]
ship_by_class = 1, 1, sc_follow
pilot_job = follow_job
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allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = infiniteAs all can notice, only rank 19 (leader, in this case patriot / cloaked) talks to you and after 100+ modifications came to situation he finally scanned me! Was rly happy, after days working out when they finally attached to me! Not shore does the pilot job did that, but working code looks like that. I checked whole 88flakv127_01-23-11_rc135_beta mod and used those details from it.
BTW, all NPCs are server side, so thats why in my mod is nothing related to those wingmans - except names in .dlls and faction_prop.ini entries - sry, more control and adjustments without need for client updates.
Still have to figure out how to delete these # numbers on names, while this is as I assumed it is!http://www.youtube.com/watch?v=-TkLoH9J54c&feature=youtu.be
P.S. Holobands grants you dock to Freeport 7 where Sexy Juni waits alone to reward you
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Oh thx! Btw seems to be between “false” and “no” there is difference- it is for Unused Features topic
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@sumanuti thx alot again! Checked - really helped and saved my time
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DJ.DBFuz wrote:
sry for digging this one up, but 88flak moved to a new host/domain and therefore the link to the tutorial mod is invalidis there a chance somebody still have the files?
Hi.
Sorry about the missing file, at 88 flak site thay had almost 20 gig of files, so i had to take out some of them.
I have added your file now, anything else just pm me.http://www.memes.no/88flak/downloads/beta/88FlakAIWingmenProject099Beta.zip.flmod