Possible explosion issues
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you can buypass the shields alltoghther and directly damage the hull if thats what you mean
here the test plugin i made it was never released
http://sourceforge.net/projects/kosacid/files/Concepts/Wepcontr_2.0.0_Plugin.zip/download -
kosacid wrote:
you can buypass the shields alltoghther and directly damage the hull if thats what you meanhere the test plugin i made it was never released
http://sourceforge.net/projects/kosacid/files/Concepts/Wepcontr_2.0.0_Plugin.zip/downloadThis looks very promising, so it will allow a completely
new series of weapons.
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Fully functional Repair Turret at first
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Vital wrote:
So is there a way to make hull damaged when the explosion delivers more damage than shield capacity??Iโve noticed at vanilla capital NPCs that rapid fire broke the hull faster than shield, but maybe by killing subtargets
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Talking about the fire hereโฆ
If a gun has a refire rate with a floating number(say, 0.333333333333333333333333333โฆ), it will have some delay in refiring, about 10 percent. So youโll have to shoot 10 percent longer to kill your target. What is chaingun plugin BTW?? -
Better a plugin, which will disable equipment parts for a certain percentage or/and certain time.
Like
- reduce speed about 25%
- disable thruster for 10 seconds
- disable cloak / uncloak ship
- reduce power output 10% for 10 seconds
- โฆ.