Starspheres again…... dont say use search.
-
I’m not sure if this is your real problem, but reversing the normals may be one difficulty.
If you uncheck “Draw Backfaces” in the 3D view panel, after you reverse the vertices the sphere should either become tansparent and you should see only the inside of it, or it will go black all over.
I think this alternative display is a small bug in Milkshape, one time it turned transparent, and the second time it went all black for me!
Anyway, checking this will help you to be sure it is done.
-
FYI: I believe you could save that texture as a DDS. It’s non-square, but it’s a power of two, so it’ll work for just about every computer out there.
Even then, your texture doesn’t have a lot of high frequency data, so you could easily downsize it to 2048x1024 without losing much, I’d say.
-
Layout of a working starsphere (starcube in this case)…
Normals must point inward, as in reversed face windings. Its been so long since I made one for FL can’t really help beyond showing one that I have in my mod that worked fine.
This one is a cube but it works exactly the same for a sphere.
Milshape is weird though, make sure all of the sliders are fully to the right (diffuse, ambient, specular etc) in the upper right corner.
Also your TGA must be 32 bit, not 24 bit.
-
hm, the screenshots above with the image working have 24 bit tga.
also I use TGA because the quality is much much higher than dds in my experiance using the two over several years. though the file size is pretty substantial as a result, so its something i will have to look into again as i make more of them.
also I did put the file size down to 2048x1024 in the screens above, because i thought that maybe 4096x2048 might be a bit heavy for freelancer.
-
I have identified a problem.
my sphere in ms3d before exporting is about 2 times larger than starsphere_li01.cmp 's sphere.
when i export it (no matter what the scale slide bar says) it is always about 100 times smaller than it should be.
how can i fix this? doesnt matter what i put the scale bar to it comes out 100 times smaller and completely useless. i only found this out when i accidentally opened HardCMP instead of UTF editor and loaded up the file and i had to scroll loads of times to be able to get it decent size in the window, and then i loaded up starsphere_br01.cmp, and found i had to scroll out, not in to get it in my window propperly.
so it turns out its not user error after all.
any help? :S
i have ms3d version 1.8.2 and cmp exporter V.03
-
… Make the sphere 100 times larger in MS3D?
-
Wasn’t there a bug with that exporter, where you have to save the settings then load them for the scale to be recognized? i.e. all you should have to do is: set the scale to 1 (and whatever other settings you need); Save Settings; Load Settings; Continue.
-
Correct. As Adoxa says.
So probably your sphere has been working but is too small to see it.
-
Bang on with that bug, you have to set your scale and save your settings before you export. As for getting a working starsphere exported I don’t envy you, I tried until I was blue in the face a while ago, in the end I gave up and pinched LS’s cube from solarus systems and substituted textures, with which I never had any problems. Good luck!
-
does anyone have the latest exporter for the cmps then? i looked last night and search didnt turn up anything more than i already had without going through a endless forum thread.
[Edit]
because if I try to get around the bug by doing that loading settings thing, the model doesn’t appear at all anymore. -
FriendlyFire wrote:
… Make the sphere 100 times larger in MS3D?makes me kinda mad to say this, but.
this worked, this combined with everyones help meant i finally just now got the star sphere to work ingame.
I drew the sun onto the background and it looks weird here, so i think i’ll have to render the TGA again without the sun, perhaps move the camera so the perspective is above the mountains rather than on the same level as them.
what do you all think, I REALLY appreciate everyones help on this. once again another stumbling block discovered and overcome.