Need some opinions.
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@sizer : I don’t really understand what you wants, you want to have my textures?
@5-pool-cat-rush : Useless? give me some argument.
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thing is here that the crispness has somewhat to do with how much resolution the UVs were given in the original model. Some parts are more crisp than others, and its probably because the UVs are larger for that section. I’d have to see the unapplied texture to give advice on increasing the clarity of the texture.
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It’s a shame I know, but there’s so little to be gained from doing anything other than making a completely new texture I don’t think there’s much use in working on them. The largest ship texture is 256x256, say no more. Take a real close look at the ships in game when you’ve sharpened them too, might find that holes start appearing here and there, did for me when I tried sharpening some of them in photoshop elements.
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Large ship textures are only useful if you are close to the object to see the texture detail. The more far you are then the texture is replaced by its low res model and its low res texture, which are often very different from the highres textures and models.
I tried this once and dont have made good results and considered it for the amount of such low res models not very useful. And just showing the high res parts are making the models kinda flickering from distant point of view. Very uncommon to look at for my feeling
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Here are the textures in DDS RGB8.
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I assume you’ve taken the originals, and just applied adjustments in PS? Yeah, that wont work. You pretty much need to either paint over it and smooth it out with the blur tool (or other methods - there are many), or start from scratch with the original texture as a template. Takes longer but it ain’t hard.
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I didn’t used PSE, I used Gimp and Paint.net, and yes I’ve used filters.
I’m starting learning how to use layers, it will be not easy but I have to learn how to make textures.
I will try to make better.
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THX Sizer!
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Part 2 posted.