Legacy Mesh Collection
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Hello guys.
It was long road for me since my first mesh attemps around 2009 till now. I made some progress from
the crude first ships till the most recent ones. If not for the years of depression, lack of interest,
and other reasons I would be on a highter level now, but nothing is lost, there is still time for
improvement…Anyway today I am releasing one more model pack. Including every ship I released
before and plenty of new ones to. Maybe this is my last Freelancer pack. Maybe not. Freelancer is
an old game and the community is getting smaller, mods are dying of fading away, but if there will
be interest I will make some more ships and packs…I had some connection issues while uploading here to Starport so I uploaded it to moddb first (awaiting authoriozation when writinh this topic). I will upload the pack to The Starport ASAP.
The Pack:
http://www.moddb.com/groups/freelancer-4-ever/addons/legacy-mesh-collection
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Terms of use:
- You are free to retexture, modify, or edit the models.
- Please credit me when you use the meshes in your projects, mods, etc.
Credits:
- Every mesh modelled by: Kuze (zsoca-san) (Zsolt Szentandrási).
- CX-4SV Trident textures by: Hash.
- AD-202 Mercantile textures by: Hrimthur.
- Every other textures by: Kuze (zsoca-san) (Zsolt Szentandrási).
Pack structure:
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Cockpit folder:
3 custom interior meshes.
Not hardpointed and without SURs. -
Ships folder:
Finished and textured ships primary for use in Freelancer mods and projects, but not restricted to.
Some of the ships are of older date, and of lesser quality than the most recent ones.
My intention was to release everything I had in my computer in one final pack.
I retextured and cleand up my older ships previously released in Kuze’s Ship Packs 1-3. Consider those packs obsolete now.
Primary textured with vanilla and modified Freelancer textures.
The ships are not hardpointed and without SURs. -
Weapons folder:
1 Turret/gun and 4 missile models, again primary made for Freelancer.
Textured, without hardpoints and SURs.
-WIPs and Untextured folder:
Every mesh in this folder is untextured.
Some of them are high-poly and not made with use in Freelancer in mind when created.
Some of them are WIP meshes not fully finished but it would be a waste to let them rot in my PC.
7 turrets are low-poly and suitable for Freelancer.Mesh formats:
- I decided to use to mesh formats:
Alias .fbx version 7.1.
Wavefront .obj.
Freelancer .cmp format used for the 2 cockpits and 1 bridge.
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…And now to the full list of meshes (links):
Textured Ships:
ASD-52 Tyr - Bomber
ASD-52 Tyr - VHF
FD-42 Longsword
020E Apophis Mark II
30-TS-2 Serpent
301 RV1 Conqueror
Combat Attack Vehicle I
Combat Attack Vehicle II
DA-84 Scimitar Mk I
DA-84 Scimitar Mk II
CHS-23 Shilone I
CHS-23 Shilone II
J23P-25P Ryujin
SCF-500 Coyote I
SCF-500 Coyote II
TTY-70002 Warthog
Z-4007 Dragonhound
Z-5000 Greyhound
R50 GrasshopperCX-4SV Trident
FF-789 Sutpen
RB-360 Westerhand
AD-202 Mercantile
H50 Sumatra
CS-1860 Sovereign I
CS-1860 Sovereign II
HN-770 Merchantman
KDT-200 Macune
KRT-G7 GoshawkTextured Weapons:
HLG-044 Longspear
AO-4K Spica
DFF-U7 Canopus
LRM-5-22 Deneb
TW-33 RigelUntextured Ships:
Al Suhail
E.C.S. Byzantium
Striga Military Transport
Tannhauser Class
UESN Kretchet Class Cruiser
Coma Berenices
Celestial Empress
Herald Of van Maanen
Python Clipper
The Great PilgrimP20
P8
Mary Jane
LL-80
Spear Orbital Interceptor
Ryukami Heavy Fighter
Javelin
Longbow
DartUntextured Weapons:
LLRG-003 Icebird
CX259 Mastodon
GVC-100 Kapteyn
PDS-7 Doradus
YKD-3011 Direwolf
SM-55 Mammoth
Heavy Missile Rack
Heavy Laser Artillery
OT-11L
PDL-50
RD-80
SC-20A
Aries-50 -
Nice job.
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Thanks guys… I hope some of the ships and weapons will be put tu use. Shame I forgot how to properly convert them to cmps… or, and it is more probable, I was too eager to release the pack.
BTW the Tyr VHF/bomber is equiped with a rotating radar/sensor suite at front… oh but It not separated it, for by doing so the mesh would have more than the 18 parts. But with some modding trick it can be to follpw the cursor and rotate…
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Awesome work Kuze
Would love to implement some of your models into ENIGMA V.4 ATG but…to be honest… the fact that u didn´t convert them into cmp´s is a major hurdle for this to happen… since I´m not familiar with this kind of “modding-aspects” at all.Anyways I would like to take the chance to credit your OUTSTANDING WORK during the last couple of years.
THANK YOU VERY MUCH.You´re truly one of the MVP´s for Freelancer-Modding.
Greetings J.R.
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Converting to cmp ia not that hard only time consuming… and the cmps needs. dds format textures… The pack’s size by doing so doubles… but I can give it an effort to convert the FL-oriented ships to cmp but I have no knowledge how to handle the shading groups in milkshape to be them the way they should be…
Anyway thank you… I am looking forward to see my ahips in the mod.
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and the cmps needs. dds format textures… The pack’s size by doing so doubles…
I’m not sure I understand what you’re saying there, but that doesn’t sound right. Care to clarify?
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Ah! Right. I think something like 7-zip does a pretty good job on dds files though so it may not be as bad as you’d think.