Weapon mod idea : FXs of particle weapon.
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Hello,
I’ve an idea of making a particle weapon mod.
It will make more distinction between particle such as proton and electron.
I don’t understand why Freelancer creators made a special distinction of particle weapons because they have created, neutron, tachyon, photon,… They are all particle weapons.
So here are my thoughts about artistic representation of, especially, electron, neutron and proton weapons.
The color of these different tech :
For the color I use this software : Wien law
Conventional particle weapons :
Electron (E) : It should be blue for the most powerful electron weapon and the most powerless weapon should be on 6500K color temperature.
Proton § : It should be red for the most powerful (PF) and 4500K color temperature for the most powerless (PL).
Neutron (N) : PF : Green ; PL : 5500K
Hybrid particle weapons :
Electron/Proton (50/50) : PF : Magenta ; PL : No color temperature but it could be possible to use the most “desaturated” color.
Proton/Neutron (50/50) : PF : Yellow ; PL : 5000K
Electron/Neutron (50/50) : PF : Cyan ; PL : 6000K
FX apparence :
Fighter chassis :
E : beam : conventional beam with little lightning outgoing from the center of the beam ; blast/bolt : As bretonia capital ships particle canons.
P : beam : as following
outside: –—^-----^-----
Inside : =========blast/bolt : As Freelancer powerless particle canons FX.
N : beam : conventional beam with outside Freelancer’s neutron wave : like this :
=============
blast/bolt : Freelancer’s FX make absolute sense except for torus, it’s for capital ship neutron weapons.
E/N : Beam : Mix with E and N beam
Blast/bolt : Same as above.E/P : Beam : Mix with E and P beam
Blast/bolt : same as aboveP/N : Beam : Mix with P and N beam
Blast/bolt : same as aboveCapital ship chassis :
For N : add torus
For P : add stars
For E : add electric stars
For hybrids : mix the couples E/N ; E/P ; N/P.
What do you think? Did you understand well?