Freelancer Plugin Language
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All of the Freelancer plugins I know are written in either C or C++. I was wondering, since the game is written in C++, will I be able to write plugins using C#? Or would it be beyound the base engine’s reach?
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You can write it in any language as long as you can export them as DLL and probably use inline ASM code. I also have seen a plugin (Multiverse) written in Object Pascal.
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Good to know, thanks!