Conquest: Frontier Wars, Conquest 2
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From the first look I would say it is an earlier version of the engine but better structured. Since Chriss Roberts was the lead developer (like for FL) maybe he developed it after he left the FL Dev team. There even is an opengl renderer (only very basic judging from the imported calls), but I doubt any of it could be of any use, since FL is way worse structured and the file formats don’t seem to be the same (besides the utf format).
The second link gives a 404 error btw.
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Edited: Check second link
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Dunno Anton…
One and only active modder of Conquest is AllGray.You may already try to run FL in OpenGL, just take http://download.savannah.nongnu.org/releases/wined3d/latest/wined3d.iso, extract and drop d3d8.dll with dependencies at the EXE folder.
WARNING: Do not install on your PC - it will ruin whole DirectX subsystem on your Windows Box.
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http://www.robertsspaceindustries.com/conquest-frontier-wars-on-gog/
You still own the rights to Conquest. Could we see the source code someday? Or a sequel?
Source – yes, as mentioned above, we want to release it, just got to get all the legalese sorted out on our end.
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Wait…. What?
Source Code? Not 1st April joke?
http://conquestfrontierwars.weebly.com/1/post/2014/01/conquest-frontier-wars-source-code-out.html -
Apparently no one was interested. Had a look around and found the source here. I’d rather not download all that (a somewhat limited quota), but if anyone else would and could take the time to strip out all the unneeded stuff (data files and things like .ncb), that’d be great. (.h *.cpp *.asm *.rc would be a minimum, I think; *.dsp might be handy, too.)
From a CFW perspective, it seems to be a bust - the forum thread that had the source link had its last post in Sep 2014 (seems it’s more for an unfinished CFW2). From an FL perspective, at least DOSFILE should be quite interesting (that’s the UTF reader; there’s also source to a UTF viewer). There’s also some other common files, like DACOM, SoundManager, x86math.
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Just uploaded a trimmed down archive here:
https://drive.google.com/file/d/0Bz4VTMEco9LfUHd1R2EtdlF3alk/view?usp=sharingIt’s a little under 40mb.
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I’ve had a look at the sources, but did not find anything of interest here. Maybe some old formats could be read like the “openFLAME 3D N-mesh”, but those models aren’t used in FL anyway. Maybe there are some files hidden in the beta, which could be read now. We also don’t know how much has changed compared to FL. The renderer even uses shaders and dx9 now.
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Well it seems like certain libraries (DACOM, SoundManager, Engine) are just about the same as FL’s, but there’s little there that’s interesting unfortunately.
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@FF: Thanks!
One idea I had was to unpack UTF files, reading them straight from the file system. Don’t really know if it’s worth it, though.
A curiosity: an old version of [c]INI_Reader[/c] is present, where reading a float value allows simple division - e.g. you could use [c]1/3[/c] instead of [c]0.333333[/c].
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There is universal tool seem to be - ED
3D Editor? For Freelancer, Loose Cannon
Under Obsolete folderThere is also 3db exporter for 3D Max
Also:
- Tiny Kusari Frighter
- Liberty Bar