Station rate of fire multiplier
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Hello,
We’re kind of facing a problem here on Discovery. It appears there’s some hardcoded behavior that causes stations (or solars in general) to see their rate of fire multiplied progressively as players stack near the object.
A video is worth a thousand words.
https://youtu.be/3dKSpMNHsd0?t=12m46sAny thoughts on how to get rid of that? It’s literally killing our server whenever more than 40 players show up.
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More players = more frequent fire?
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HeIIoween wrote:
More players = more frequent fire?Yup, as players enter the area, the guns start firing faster and faster. When you have 30+ they basically enter minigun mode like above.
It’s tied to the players in the area (or system?), not the amount of players online on the server.
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Super! I want it for NPC like at Diablo II - more players = stronger NPCs -_-
Dirty fix to change at solararch.ini STATION to FREIGHTER
But actually something with BEHAVIOR at systemname.ini file -
Looks like a bug. It creates a list of objects to be updated, but its duplicate search stops at the first, so objects are updated multiple times. That has the effect of reducing the refire delay.
server.dll 02C057 740A4183C2043BC87CF4EB0BC7848C9C000000000000->750BC7848C9C000000000000004183C20439C17CE9EB = update objects once ~adoxa