Custom Ship Pilots
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Hello everyone,
I am currently trying to add pilots to some of the custom ships in my mod.
But Freelancer being Freelancer, crashes at the shipdealer when I add the pilot to the ship package like this:
goods.ini nickname = fand_package category = ship hull = fand_hull addon = generic_pilot, HpPilot, 1 (...)
So I am wondering if there is another way to add a custom pilot model to a custom ship model.
As a last resort, I could include the pilot mesh in the ship model itself, but I am wondering if there is a smarter solution for this.
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Do you really need that solution yet it’s impossbile to change pilot during game run and they remain premade in any case?
Only case i see is having different pilots for same ship f.e. for various factions, but i am not sure there is enough variety of pilots in fl. If it is supposed that you add new models of them, ok nvm then. Btw if yes, recheck their models for fl consistency requirements, that may be the crash problem. -
Emmm… I think you should try editing shiparch.ini. On the top of this file you could see a [simple] line for Pilot. Just try to add your own pilot in here(you could copy the original one and paste one for your pilot, there is no need to delete it). And then find pilot_mesh in your custom ship’s [ship] and add you new pilot in here. I think that will do it.
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I completely forgot about this line in shiparch.
So I changed the pilot_mesh entry and it works just like I wanted, thanks!@.Nx: I used the orignal FL model as base, but I changed the posture and removed the chair. That is why I needed to put a specific pilot in my special ship.