Unused features
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Wow. Thx. Will try
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Googled everywhere but not found… active_effect - seems to be concerting [TradeLane] section
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Nope.
[RepairDroid] ; common equipment stuff repair_rate = <float>active_effect = <effect_nickname>; don't know what type of effect</effect_nickname></float> ```Didn't try creating one, although it does seem it will be used, possibly after you return to base.
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There are things about char files.
interface = 3 ```is "known" but i do not remember what it means. Also values:
log =
logid =Separate log for each char?..
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Thx Log seems to be changing when you get random mission.
Useful or not even dunno. I think for FLHook coders who watches mission states may be this additional info -
Googled around but nothing about alpha at stararch.ini.
[star_glow]
alpha = <float>, <float>, <float>; color of “transparence”?Seems to be the same as inner_color and outer_color but for alpha channel.
Not checked.</float></float></float>
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[shape] ; (seems to be at any *shape.ini file)
…
upper_left = x,y
lower_right = x,yNot checked.
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[lens_glow]
…
max_LOD = <float>interior_ray_tween = <float>; time of ray animation oO
interior_tween = <float>; time of just animation of glow?</float></float></float> -
[VisEffect]
…
has_alpha = true ; or falseForces freelancer engine to think that this effect contains alpha channel?
I know that Jeider knows this -
[star_glow]
alpha = <float>, <float>, <float>; color of “transparence”?</float></float></float>No, it’s [c]alpha = <float>[/c] - read & stored, but not apparently accessed.
[shape] ; (seems to be at any *shape.ini file)
upper_left = x,y
lower_right = x,yJust seems to be an alternative to [c]x,y,w,h[/c]; there’s also [c]dim[/c], which reads 8 floats.
[lens_glow]
max_LOD = <float>interior_ray_tween = <float>; time of ray animation oO
interior_tween = <float>; time of just animation of glow?</float></float></float>Used, but didn’t notice any effect ([c]max_LOD[/c] is read as float, but stored as int; the respective defaults are 5, 0.0, 0.5 - subtracted from 1.0).
[VisEffect]
has_alpha = true ; or falseRead & stored, but not apparently accessed.</float>
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Thanks. I have checked all too - no visual changes.
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Dockable star (blackhole, planet?) with docking script?
[Object] ... ring = Zone_Br03_ross_ring, solar\rings\ross.ini ; example burn_color = 255, 222, 160 ;-//- dock_script = <path to="" thn="" seems="" be="">voice = atc_leg_m01 ; example jump_effect = jump_effect_bretonia ; example star = <star from="" stararch.ini="">...</star></path>
Not checked.
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For the Cruise Time and Speed entries look in the good old “Speed Mod” in Flmm. Good to note that the cruise sound has the 5 sec fuse here so if you mod faster time from 0 to cruise max then insure the sound file is either
Cut or remade to play at the same speed. (eg: 2 seconds from starting cruise cycle to finish, then remake the sound file for 2 sec too. The old. “Speed Mod” didn’t and still plays for 5 sec no matter what value the cruise cycle is set for. -
At any data\universe\systems\xxnn\xxnn.ini
[DynSysInfo] nickname = xxnn ...
Value skipped?
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Hoho. The same with DynBaseInfo
Seems to be at initialworld.ini -
At the intro.ini
[EncounterParameters] nickname = area_scavenger_fighters filename = missions\encounters\spacepop\scenes\area_scavenger_fighters-F.ini faction = fc_j_grp
faction alternative for zone parameter?