The Starport
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord
  • Register
  • Login

Maybe old question: NPC damaging friendly NPC

Scheduled Pinned Locked Moved Speciality Modding
8 Posts 5 Posters 8.1k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #1

    Long time no modding, so i do not remember:

    • May, for example Liberty Police NPC to be in hate with other Liberty Police NPC in case of Friendly Fire?
    1 Reply Last reply
    0
  • J Offline
    J Offline
    J.R.
    wrote on global:last_edited_by,
    #2

    I don´t think so… afaik…
    Don´t you think this would be odd ??? 😄

    Greetings

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sky-Blazer
    wrote on global:last_edited_by,
    #3

    If the concept is important to you you could create a faction of same name that works more so as a background faction in appearance it would seem as though friendly fire is in play for that faction.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sky-Blazer
    wrote on global:last_edited_by,
    #4

    just thought i would mention that the idea seems to me a cool concept it would be kinda comical to see factions of same blowing each other to space dust among the Chaos. Imagine the escape from manhatten with friendly fire in play and no nags to push you away from the fight within the campaign

    1 Reply Last reply
    0
  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #5
    1.0f	content.dll	11BD84	fox	reputation at/over which a faction's NPCs will excuse your friendly fire (killing the NPC should still dock rep, however), same as below
    

    Since that’s 1 by default and factions have a rep of 0.91 with themselves, they should shoot their own NPCs in case of friendly fire. That happens very rarely though because you need to deal quite a bit of damage.

    That is, assuming there’s no exception somewhere in FL’s code, which wouldn’t surprise me. Pretty sure there’s one at least for missile/mine explosions, otherwise we’d see far more friendly fire in vanilla.

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #6

    Ah, Thx. I remember this.

    1 Reply Last reply
    0
  • D Offline
    D Offline
    Dromedary
    wrote on global:last_edited_by,
    #7

    I’ve seen it in many mods where ships carry pilots. So for instance a police ship scans for rogue pilots. You drop a pilot, police pick it up, they get scanned by another police ship and then all hell breaks loose with police shooting police to get the pirate pilots. Saw that in Evolutions years ago, seen it in other mods. There’s your friendly fire incident

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #8

    Ah, sure. Remember this too.

    1 Reply Last reply
    0

  • Story Mission level requirement
    C
    CommanderArgelo
    0
    11
    52

  • Crash Offsets
    J
    josbyte
    0
    231
    251.4k

  • Capital ships shield collision detection
    C
    CommanderArgelo
    0
    3
    17

  • Dropping a phantomloot cargo from an NPC
    C
    CommanderArgelo
    0
    5
    26

  • Incorrect Shield Value on HUD
    C
    CommanderArgelo
    0
    4
    19

  • @Adoxa - Wheel Scroll plugin improvements
    AingarA
    Aingar
    0
    3
    20

  • Release: Advanced Renderer v. 1.1 beta 1
    S
    SWAT_OP-R8R
    3
    50
    428

  • German Mod Tutorials? 2024 Mod Tutorial?
    S
    SWAT_OP-R8R
    0
    18
    66
  • First post
    Last post
0
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord