Orbit option
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I’m trying to wrap my head around making a orbit option/icon/scaleable size etc. I’m thinking may have to do with formations. Anyone have tried this? Or point me in the right direction? I don’t think a hack is needed, but maybe due to size adjusting orbit range etc. Basically what to see if there is a way to do it like Eve Online, well kinda.
Cheers,
Al -
I’ve been diging in old sdk1.3, I see in the keymap ini file there are a ton of commands not actice/used. How do I reactivate them? i.e. these types of commands:
[KeyCmd]
nickname = DBG_CONSOLE
state = keydown
key = 192[KeyCmd]
nickname = DBG_OPTIONS
state = keydown
key = 120, ALTAlso further don in the ini file there are these:
[KeyMap]
nickname = IDR_ALWAYS_PRESENT < whats this mean?
key = USER_YES
key = USER_NO
key = USER_CANCEL
key = USER_ENTER
key = USER_FULLSCREEN
key = USER_SCREEN_SHOT
key = USER_PAUSE
key = USER_DISPLAY_LAST_OBJECTIVE
key = USER_STORY_STAR
key = USER_NAV_MAP
key = USER_INVENTORY
key = USER_PLAYER_STATS
key = USER_HELP
key = USER_CHAT_WINDOW
key = USER_GROUP_WINDOW
key = USER_CHAT
key = DBG_NAVMAP_TELEPORT < are the following DBG use-able?
key = DBG_NAVMAP_DRAW_ZONES
key = DBG_NAVMAP_DRAW_SHIPS
key = DBG_NAVMAP_SHOW_ALL
key = DBG_OPTIONS
key = DBG_TEXTURES
key = DBG_INTERFACE_VIEW
key = DBG_CONSOLE
key = DBG_FPS
key = DBG_FPS_GRAPH
key = DBG_SHOW_MISSION
key = DBG_DESTROY_TARGET
key = USER_SAVE_GAME[KeyMap]
nickname = IDR_GAMEFLOW[KeyMap]
nickname = IDR_SPACE
key = USER_MANEUVER_FREE_FLIGHT
key = USER_MANEUVER_GOTO
key = USER_MANEUVER_DOCK
key = USER_MANEUVER_FORMATION < I’m guessing this is where to start with a orbit option
key = USER_CRUISE
key = USER_MANEUVER_ENGINEKILL
key = USER_MANEUVER_BRAKE_REVERSE
key = USER_AFTERBURN
key = USER_MANEUVER_SLIDE_EVADE_LEFT
key = USER_MANEUVER_SLIDE_EVADE_RIGHT
key = USER_NAV_MAP
key = USER_STATUS
key = USER_TARGET
key = USER_REARVIEW_CAMERA_MODE
key = USER_MINIMIZE_HUD
key = USER_CLOSEST_ENEMY
key = USER_CLEAR_TARGET
key = USER_PREV_OBJECT
key = USER_NEXT_OBJECT
key = USER_GROUP_INVITE
key = USER_TRADE_REQUEST
key = DBG_INFO < are the following DBG use-able?
key = DBG_INFO_2
key = DBG_AI_TOOLThere are a few others that I’m looking at as well:
key = USER_AUTO_TURRET
key = USER_CHASE_CAMERA_MODEAnyone dive into this stuff before? Any answers?
Thanks,
Al
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None of the DBG commands work. USER_MANEUVER_FORMATION is for the current formation button. None of the other keybinds you’re looking at do anything.
The hidden commands that do work (like rolling) have been uncovered long ago, you’re not gonna find anything new.
I also seriously don’t see a way of making a ship orbit another ship using the built-in AI. What you’re asking for would need to completely replace the formation logic, and that’s not something you change with INIs.