[Guide] - FL Faction changes explained (excluding storyline events)
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So, we all know faction info ingame is pretty inaccurate and not saying much. So I asked around and digged a lil bit.
How this works:
[RepChangeEffects] group = = Bounty Hunters Guild event = object_destruction, -0.024900 event = random_mission_success, 0.140000 event = random_mission_failure, -0.045000 event = random_mission_abortion, -0.067500 empathy_rate = Liberty Navy, 0.050000
Link to full faction list
(Or just download the file)First check for the group = faction you want to know details about.
event = object_destruction, -0.024900
event = random_mission_success, 0.140000
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500Object destruction refers to at least ships, maybe also solars.
The mission lines should be pretty self-explanatory.
The number after is by how much the reputation raises or falls.
The reputation meter rangers from -1.0 to 1.0 for the bar, but you can also reach -0.91 or 0.91 in normal Freelancer.So the mission success gives roughly 1.4 mini bars plus, and an abortion roughly half of that as a minus.
The other part influencing the reputations are these empathy rates:
empathy_rate = = Blood Dragons, -0.100000
empathy_rate = = Junkers, 0.150000
empathy_rate = = Hogosha, 0
(Liberty Rouges)How do these work? Basically, the reputation of the LR changes based on how much the reputation of another faction changes, shown by the multiplier.
For each 1 mini bar of the blood dragons going better, the LR will get worse by a 10% mini bar.
For each 1 mini bar of the blood dragons going worse, the LR will get better by a 10% mini bar.For each 1 mini bar of the Junkers going better, the LR will get better by a 15% mini bar.
For each 1 mini bar of the Junkerss going worse, the LR will get worse by a 15% mini bar.For the Hogosha, they don’t care at all.
This seems to be independent of whether the original change of the “empathic” faction was done by kills or missions.
But they likely don’t happen in a cascadic effect, so if the rep of the LR increases by increasing the rep of the junkers, the outcasts won’t get increases for the increase of the LR rep. -
Feel free to give any feedback and corrections for this.