Loadouts not working on bases in Random Missions
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Help and Request
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This has been fixed with the latest FLHook release afaik. At least in the SVN version.
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Oh, sorry. Thanks! I will check it!
Xalrok wrote:
It’s a multiplayer bug. The turrets work but the projectiles are invisible and the turret models are also invisible AFAIK. The only way to fix the projectiles is to use missile turrets or no turrets at all.In random bases turrets just no spawning.
Example: https://youtu.be/5BYO3Oga9uU
I have bases with attached CargoPods. In MP base has only core without any attached item. -
I have only checked base spawning via FLHook and there even effects worked. So I assumed it was fixed in missions aswell, but I might have been wrong about that. Maybe someone can have a look?