Commodities_per_faction.ini
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Does anyone know what this ini is for?
When u open it up u will find sections like this one:
[FactionGood]
faction = co_nws_grp
MarketGood = commodity_alien_organisms, 0, 0
MarketGood = commodity_basic_alloys, 0, 0
MarketGood = commodity_beryllium, 0, 0
MarketGood = commodity_cobalt, 0, 0
MarketGood = commodity_construction_machinery, 0, 0
MarketGood = commodity_consumer_goods, 0, 0
MarketGood = commodity_copper, 0, 0
MarketGood = commodity_engine_components, 0, 0
MarketGood = commodity_fertilizers, 0, 0
MarketGood = commodity_food, 0, 0
MarketGood = commodity_gold, 0, 0
MarketGood = commodity_H_fuel, 0, 0
MarketGood = commodity_high_temp_alloys, 0, 0
MarketGood = commodity_hydrocarbons, 0, 0
MarketGood = commodity_mining_machinery, 0, 0
MarketGood = commodity_niobium, 0, 0
MarketGood = commodity_optronics, 0, 0
MarketGood = commodity_oxygen, 0, 0
MarketGood = commodity_pharm, 0, 0
MarketGood = commodity_polymers, 0, 0
MarketGood = commodity_scrap_metal, 0, 0
MarketGood = commodity_silver, 0, 0
MarketGood = commodity_super_alloys, 0, 0
MarketGood = commodity_superconductors, 0, 0
MarketGood = commodity_terraforming_gases, 0, 0
MarketGood = commodity_water, 0, 0I noticed that all vanilla factions got a sections even those without any market good line.
But it would be nice to know what this ini does, maybe its usefulRegards
Mind -
Two things. You can delete the 0,0 entry at the end of the file as it’s not used. Secondly, this files adds commodities to your npc’s. If you have a freighter or transport for your faction, then they will carry goods that are specified in that list. Need to define an entry for each faction you want to be able to carry commodities.
Example
[FactionGood]
faction = co_gibbon_grp
MarketGood = commodity_bananasThis means my faction would carry bananas, which strangely, they do in my mod lol
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Any thoughts about 0,0?
<minimum>, <stock>?</stock></minimum>