Corrupted Files
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Sorry for the delay in response.
I would go ahead and download and install the .NET software the flscan app is looking for.
Regarding mod support, that’s usually only good for as long as the author(s) maintain interest in the project. If you really want this project it looks like you have some work ahead of you.
FLScan will be a start (and probably only the start).
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Sorry for the late response, but I just tried to install >NET Framework, and got a message that said: “.NET Framework 4.8 or a later update is already installed on this computer.” But I do not know where to find it on my computer, it does not show it is on my computer.
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Go to the MS website here: https://www.microsoft.com/en-us/download/details.aspx?id=26
and download and install the package. Even if it says that 4.8 is installed, install this one as well. -
I keep getting an error message now, while trying to run FLScan.
"An unhandled expectation has occurred in your application. If you click Continue, the application will ignore this error and attemp to continue. If you click Quit,m the application will be shut down immediatly.
The filename, directory name, or volume label syntax is incorrect."
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Hmm…
Do you have freelancer installed in the correct directory? Is FLScan set to look in the right directory.You might want to back up your account IDs and savegames and then uninstall and reinstall Freelancer. Start fresh as it were…
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Do you have the FLErrorChecker program? I can’t find it in the downloads section although it might be in a utilities package somewhere.
I’m running out of ideas without being able to actually see what’s going on with your machine.
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You can try out FLScan II. It helped me a lot when I developed my mod.
I took a quick look at the mod file from the download section.
-Just unpacking the mod will NOT work, as the mod uses FLMMs scripting features.
-The files seem incomplete, I don’t get how any FLMM would know what to do with those files. But maybe there is some feature I don’t know… -
robocop wrote:
Do you have the FLErrorChecker program? I can’t find it in the downloads section although it might be in a utilities package somewhere.I’m running out of ideas without being able to actually see what’s going on with your machine.
I do not see it anywhere on my computer.
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Cpt_Rei_Fukai wrote:
You can try out FLScan II. It helped me a lot when I developed my mod.I took a quick look at the mod file from the download section.
-Just unpacking the mod will NOT work, as the mod uses FLMMs scripting features.
-The files seem incomplete, I don’t get how any FLMM would know what to do with those files. But maybe there is some feature I don’t know…I did try using that program, and still had the same problem.
I pretty much given up. There are certain mods I just cannot use. I thank you guys for your help.
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Just my 2 cents:
1. If unmodded Freelancer runs fine, then everything went to hell once modded, it’s the mod.
2. The XML parser is there to parse the internal XML format that Freelancer uses to display formatted text. It effects unmodded Freelancer as well, and a mod cannot change how Freelancer program handles text display.
3. Based on my experience (which came from activate and deactivating my own (abandoned) mod for no less than 5,000 times), the error “Error: problem deactivating …” often means that you need to reinstall the game from fresh (Make sure Freelancer is deleted from the “Program Files” without a single file left). Normally, I backup the fully installed&patched game before open FLMM so I can restore it quickly.
4. In my memory, FLMM is kind messy. You should only install one on your computer, not multiple, and you don’t want to active multiple mods at same time. Also, you have to manually deactivate everything on it before you uninstall FLMM.