Question about creating systems.
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FLE systems = shite,
Hand Coded systems = shite,
FLE & Hand Coded = Great!Simple rule for you.
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FLE systems = shite, <<<<<<agreed<br>Hand Coded systems = shite, <<<<<once you=“” get=“” the=“” hang=“” of=“” it=“” best=“” way=“” to=“” code<br=“”>FLE & Hand Coded = Great! <<<< <best for=“” beginners<br=“”>From experience i used FLE and hand coded.
FLE is good for creating a system, adding a sun, jump gats, jump holes, nebulas, asteroid fields, tradelanes and bases.
But base characters is best to hand code and its easy anyway, npc encounters hand code, infocards always use fled-ids FLE will royally screw them up and create duplicates. Also FLE doesnt add the new infocard numbers to the infocardmaps.ini file meanin your bases wont show the correct info and mostly wont tell you the good trade routes for commodities.</best></once></agreed<br>
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Sorry, but I disagree. ALL my systems have been made using a 40-60 ratio of FLE-hand coding. FLE allows for much more natural system objects placement and makes things look like rectangular. Tradelanes and orientations are near impossible without it, or they’re plain straight. You’re always best off taking what everything has to offer than to restrict yourself to only one thing just because you don’t like SOME parts of the other one. You don’t have to use what parts you dislike, y’know.
Although by now I’ve developed a new very efficient method that really complements if not nearly replace FLE, but it’s far from known around so I doubt many actually use this technique.
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Although by now I’ve developed a new very efficient method that really complements if not nearly replace FLE, but it’s far from known around so I doubt many actually use this technique.
Does a tutorial/details exist in an open forum?
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Although by now I’ve developed a new very efficient method that really complements if not nearly replace FLE, but it’s far from known around so I doubt many actually use this technique.
Does a tutorial/details exist in an open forum?
Never saw anyone speaking of/using this technique, so I doubt it. Would have to get around doing one, but then it’d mean I also would have to work on FLDev, since it’s a required tool to work efficiently with this method…
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You zip the folder up, rename it as a “.flmod” (change the .zip) and then upload it wherever you want (on here if you want!).