2 Base questions
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My goal is to make most bases destroyable. I did learn that making them totaly explode is a bad idea as the server will crash if someone was docked there and needed to respawn at the destroyed base. so ill stick with the original fuse.
My questions are when the bases are reduced to 0 hull they start to burn and go inactive, but then like 20 sec later they are
more or less totaly repaired. just like the turrets on the trade lanes. Is there a way to lengthen the time that it is disabled?Also is there a way to make the base drop loot when the hp are reduced to 0 ? I loaded come stuff in it but so far i cant get it to drop.
Thank You
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This may help you below is what we use on MU for our destructable bases. This currently drops a deep scanner. I didnt code any of this so im not exactly sure how it is coded to drop the loot i guess it is something to do with the fuse but not sure. Anyway hope it helps.
system.ini [Object] nickname = unlawfull_destruct01 pos = 54846, 0, -74846 ids_info = 66925 behavior = NOTHING reputation = cl_redbase_grp pilot = pilot_solar_hardest archetype = lawfull_destruct01_01 ids_name = 262040 loadout = unlawfull_destruct01_lod difficulty_level = 19 space_costume = pl_male7_head, pl_male3_peasant_body voice = atc_leg_m01 solararch.ini [Solar] nickname = unlawfull_destruct01_01 ids_name = 262040 ids_info = 66925 type = STATION DA_archetype = solar\dockable\station_large_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 3000, 6000, 20000 mass = 10000.000000 solar_radius = 800 shape_name = NAV_largestation hit_pts = 10000000 destructible = true shield_link = destruct_shield, HpMount, HpShield02 explosion_arch = explosion_destruct_station fuse = dyson_generator_fuse, 0.000000, 4 loadouts.ini [Loadout] nickname = unlawfull_destruct01_lod equip = infinite_power equip = sfx_rumble_station_large equip = ge_s_scanner_02 equip = destruct_shield, HpShield02 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_01 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_02 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_03 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_04 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_05 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_06 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_07 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_08 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_09 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_10 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_11 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_12 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_13 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_14 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_15 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_16 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_17 equip = fc_ap_small_station_turret01_mark01, HpTurret_S1_18 equip = SlowXLargeRed_TradeLane, Hp_RunningLight01 equip = SlowXLargeRed_TradeLane, Hp_RunningLight02 equip = SlowXLargeRed_TradeLane, Hp_RunningLight03 equip = SlowXLargeRed_TradeLane, Hp_RunningLight04 equip = SlowXLargeRed_TradeLane, Hp_RunningLight05 equip = SlowXLargeRed_TradeLane, Hp_RunningLight06 equip = SlowXLargeRed_TradeLane, Hp_RunningLight07 equip = SlowXLargeRed_TradeLane, Hp_RunningLight08 equip = SlowXLargeRed_TradeLane, Hp_RunningLight09 equip = SlowXLargeRed_TradeLane, Hp_RunningLight10 equip = SlowXLargeRed_TradeLane, Hp_RunningLight11 equip = SlowXLargeRed_TradeLane, Hp_RunningLight12 equip = SlowXLargeRed_TradeLane, Hp_RunningLight13 equip = SlowXLargeRed_TradeLane, Hp_RunningLight14 equip = SlowXLargeRed_TradeLane, Hp_RunningLight15 equip = SlowXLargeRed_TradeLane, Hp_RunningLight16 equip = SlowXLargeRed_TradeLane, Hp_RunningLight17 equip = SlowXLargeRed_TradeLane, Hp_RunningLight18 equip = SlowXLargeRed_TradeLane, Hp_RunningLight19 equip = SlowXLargeRed_TradeLane, Hp_RunningLight20 equip = SlowXLargeRed_TradeLane, Hp_RunningLight21 equip = SlowXLargeRed_TradeLane, Hp_RunningLight22 equip = SlowXLargeRed_TradeLane, Hp_RunningLight23 equip = SlowXLargeRed_TradeLane, Hp_RunningLight24 equip = SlowXLargeRed_TradeLane, Hp_RunningLight25 equip = SlowXLargeRed_TradeLane, Hp_RunningLight26 equip = SlowXLargeRed_TradeLane, Hp_RunningLight27 equip = SlowXLargeRed_TradeLane, Hp_RunningLight28 equip = SlowXLargeRed_TradeLane, Hp_RunningLight29 equip = SlowXLargeRed_TradeLane, Hp_RunningLight30 equip = SlowXLargeRed_TradeLane, Hp_RunningLight31 equip = SlowXLargeRed_TradeLane, Hp_RunningLight32 equip = SlowXLargeRed_TradeLane, Hp_RunningLight33 equip = SlowXLargeRed_TradeLane, Hp_RunningLight34 equip = SlowXLargeRed_TradeLane, Hp_RunningLight35 equip = SlowXLargeRed_TradeLane, Hp_RunningLight36 equip = SlowXLargeRed_TradeLane, Hp_RunningLight37 equip = SlowXLargeRed_TradeLane, Hp_RunningLight38 equip = SlowXLargeRed_TradeLane, Hp_RunningLight39 equip = SlowXLargeRed_TradeLane, Hp_RunningLight40 equip = SlowXLargeRed_TradeLane, Hp_RunningLight41 equip = SlowXLargeRed_TradeLane, Hp_RunningLight42 equip = SlowXLargeRed_TradeLane, Hp_RunningLight43 equip = SlowXLargeRed_TradeLane, Hp_RunningLight44
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Everything’s in the fuse.
[dump_cargo]
at_t = 0.00000
origin_hardpoint = HpMountYou need to add this part to whatever fuse you’re using. That should make anything that is not mounted drop.
As for the duration, I don’t believe there’s a way to change that (there surely is, but no one found it as far as I know).
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I cant seem to get it to work, i added the dump cargo thing at the end. maybe im not doing it right
[fuse]
name = miningbase_small_ice_burning_fuse
lifetime = 15.000000[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_s2_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_s2_03
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountA
at_t = 90.660000
pos_offset = 13, -18, 8
ori_offset = 0, 0, 0
attached = true[impulse]
at_t = 1.000000
hardpoint = HpMount
pos_offset = 23, 13, 65
radius = 1500
force = 28000000
damage = 1000000[dump_cargo]
at_t = 0.00000
origin_hardpoint = HpMount -
you could try going to the 88 flak forums, getting an account, and asking foxunit01
he seems to have gotten it to work quite well, plus the bases remain knocked out for a full minute
I don’t know if he registered here or not
if he did you could ask here and just have my inform him with an IM so he’ll check back sooner