Can be destroyed of engine ?
Locked
Coding
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I’m add a fuse entrys to fuse.ini like :
[fuse] name = intermed_fighter_engine01 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_fire hardpoint = HpWeapon01 hardpoint = HpTorpedo01 hardpoint = HpShield01 hardpoint = HpThruster01 at_t = 0.000000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpWeapon01 hardpoint = HpTorpedo01 hardpoint = HpShield01 hardpoint = HpThruster01 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTorpedo01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpEngine01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpEngine02 fate = debris
and add it to shiparch.ini.
When I play the games and shot the enemy ships, I doesn’t see its’ engine destroyed and stop to move.
How to let the ships of engine can be destroyed and stop to move ?
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@Syd:
no
you have definate that the Item on “HpEngine01” are destroyd, but in the loadout entry of the NPCs i the Engine not HpEngine01, you must edit the entryequip = ge_gf1_engine_01
to
equip = ge_gf1_engine_01, HpEngine01
I was try to change above setting and do a test, isn’t work and show me error on flserver.
I guess this is not possible to make engine can be destroyed.