Mesh polygon reduction
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optimize is okay but you wanna make sure you select the polygons you wanna optimize first, if you just select the mesh and select optimize, it’ll make the consistency of the mesh break and you wont get the optimization you probably wanted.
my two cents
I always prefer optimizing by hand as you can keep the consistency (the look) without there being so many polys.
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Yep, the model usually degrades very quickly out of shape.
I usually end up redoing the model by hand with chunkier meshes and then use textures to get near to the finish I want - not as good as a high-poly model but it’s faster in-game. With higher-poly models I get jerky movement on my built-in graphics card.
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OK.
It may be almost as fast to bridge the vertices you want by hand if its only a wireframe you want?
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lol i know its not very optimized but why don’t you just use the current mesh as it is? lol.
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@cheese:
lol i know its not very optimized but why don’t you just use the current mesh as it is? lol.
because the ships are very detailed and the command line tool for creating wireframes cannot handle that much data
i guess i download blender now and give it a try
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Blender’s yet another modeller with a cranky interface, sadly.
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Blender, my nemesis >.<
Altho its got some AWESOME fluid dynamic plugins that are simply AMAZING. suppose once you get past the dodgy layout and design, its alright, if your new to it its like… um HOW DO I MOVE THE THINGY MA BOB!!!
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I think you need to try Vizup.
heres the link http://www.vizup.com/index.html
Trial version doesnt save, but i guess its worth seeing if it does the job for you first.
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Compare your blender here http://www.consumersearch.com/blenders
Soz, couldn’t resist it.
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I think you need to try Vizup.
heres the link http://www.vizup.com/index.html
Trial version doesnt save, but i guess its worth seeing if it does the job for you first.
…And they want $100+ for the registration!
Fus