Freelancer: Still Alive
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how do you access the save FL or help forum , someone said it was private?
Lx
You are in it. It’s been made public.
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You Tube Void Freelancer Videos
http://uk.youtube.com/results?search_query=freelancer+void&search_type=&aq=fGoogle Void Freelancer Videos
http://video.google.com/videosearch?q=freelancer+void&emb=0&aq=f#You should find some stuff there that you like.
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I think Why would prefer in-game videos and stuff that’s packed with cinematic presentation. That means the GUI would be best left invisible… Also, maybe some stuff without music? The sound effects are a nice thing to have, but with the music on top of it they become impossible to use (cutting music every 3 seconds would be really bad) and Why would have to mute them.
This is trying to look professional. Death messages, chat and such shouldn’t get in that video IMO.
Of course, this is what I believe… Feel free to correct me if I am wrong.
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FriendlyFire is 100% correct.
What I showed in the benchmark video is precisely the type of footage I am looking for.
The Void server intro has some shots that are actually fairly close to what I need, but raw footage using the camera ship I described would be ideal.
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This is all I have for now for WT, but unless you really want to get this done soon, I’d prefer if you’d take some footage we will be recording this winter with the more up-to-date stuff (hopefully we’ll get it done on time).
Still, if you do it before we make another video, try taking a few seconds off that…
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we all try to do our best to save freelancer
we have a player Dartmop1 and he have make this video
and he have done something different then all other movies i have seen from Freelancer -
http://www.youtube.com/user/headbanger642002 heres a link to my video chanel some from my server some from other servers i have played on
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That WTS vidoe was great! Simple yet so effective!
And I cant get enougg of the WT video! I love watching that ;D
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The problem is it needs to be ingame footage like Why has described previously the intro is awesome for WTS but aint useable : / its all CGI and doesnt refelect what the game actually looks like ^^
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@cheese:
doesnt refelect what the game actually looks like ^^
Maybe not.
But as Intro it’s very effective. And you see al kind of ships what is in the mod.
And for more gameplay, there are a lot of movies already to find on YoutubeIf i found a good intro, i become curious “If the intro is this nice, how does the game look like??”
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Heard of Killzone 2? There was a trailer that came out when the game was in earlier stages of development. It was all CG but looked like it was ingame. When people learned it was CG there was a MAJOR backlash at Sony and Guerilla (the publisher and developer, respectively).
We’re better off putting out something that really represents the game, otherwise we might as well make a new CG movie advertising FL that has nothing to do with how FL looks. When people get in, they’ll say “WTF? This is nothing like the advert!” and leave, pissed off.
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Can I ask what everyone is using to do these videos with (editing software wise)?
I noticed a few things that could be altered and improved… sorry its my Film Course coming back to haunt me!
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The video FriendlyFire posted of WT actually contains some pretty good footage. Stuff close to that would be best. Ideally done with the HUD and Camera ship tweaks I posted though.
The WTS intro posted by Predator is fantastic. Is it fake? Yes, but it works excellent as a draw. It was very creative and very memorable. I actually really liked that.
In reference to using CG. I used to use CG to create promotional images for Flak.
Click image for higher resolution.
There is a funny story behind this though. This image now serves as the splash screen for 88 Flak, and as such I designed it to be representative of the gameplay in the mod. It is in fact 100% accurate in gameplay aspects, as everything you see happening there can and does happen on a regular basis. However graphically, this was also my target render. I wanted Freelancer to look this good. In fact that “target render” was actually the basis of several effects that I made afterwards such as the battledust and ambient explosion systems, even my bloom configs. However if you look at my latest Itano Circus screenshots, this one in particular:
Click image for higher resolution.
I honestly hand on heart believe that I’ve not only met my target render, but surpassed it as well. That image is a 100% unmodified ingame screenshot, and I think it looks better than my target render.
I’m not entirely sure what the point of that story was, but it is something I’ve been wanting to say, so there it is.
@ Roo Avery,
For the benchmark video I created, I used Fraps to record the ingame source footage, and then an old version of Adobe Premier to piece it together.