Missing weapon FX
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@ Sushi
Thanks amigo, time to dive into this nest of vipers lol. You hero Sushi, you included a tutorial, top man that you are. May the force be with you
@F!R
Yeah, i’ve done that as well, i remember an old thread on TLR that discussed that very topic, think i saved it into a text document somewhere
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2 help u searching:
effects.ini
–-----------------------------------------------------
[Effect]
nickname = wts_engine21_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine21_proj
[Effect]
nickname = wts_engine20_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine20_proj
[Effect]
nickname = wts_engine19_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine19_proj
[Effect]
nickname = wts_engine18_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine18_proj
[Effect]
nickname = wts_engine17_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine17_proj
[Effect]
nickname = wts_engine16_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine16_proj
[Effect]
nickname = wts_engine15_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine15_proj
[Effect]
nickname = wts_engine14_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine14_proj
[Effect]
nickname = wts_engine13_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine13_proj
[Effect]
nickname = wts_engine12_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine12_proj
[Effect]
nickname = wts_engine11_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine11_proj
[Effect]
nickname = wts_engine10_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine10_proj
[Effect]
nickname = wts_engine09_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine09_proj
[Effect]
nickname = wts_engine08_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine08_proj
[Effect]
nickname = wts_engine07_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine07_proj
[Effect]
nickname = wts_engine06_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine06_proj
[Effect]
nickname = wts_engine05_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine05_proj
[Effect]
nickname = wts_engine04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine04_proj
[Effect]
nickname = wts_engine03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine03_proj
[Effect]
nickname = wts_engine02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine02_proj
[Effect]
nickname = wts_engine01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine01_proj
–-----------------------------------------------------waepons_ale.ini
[VisEffect]
nickname = wts_engine21_proj
alchemy = fx\weapons\rh_plasma_04.ale
effect_crc = -73976642
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\miningship.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine20_proj
alchemy = fx\weapons\rh_gunboat_maingun.ale
effect_crc = -217321004
textures = fx\smoke.txm
textures = fx\sarma.txm
textures = fx\planetflare.txm
[VisEffect]
nickname = wts_engine19_proj
alchemy = fx\weapons\rh_capgun_01.ale
effect_crc = -358902125
textures = fx\planetflare.txm
textures = fx\hexagon.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = wts_engine18_proj
alchemy = fx\weapons\pi_tachyon_04.ale
effect_crc = 256565279
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine17_proj
alchemy = fx\weapons\pi_plasma_04.ale
effect_crc = 285305577
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\miningship.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine16_proj
alchemy = fx\weapons\pi_particle_04.ale
effect_crc = 304967676
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\lightning2.txm
[VisEffect]
nickname = wts_engine15_proj
alchemy = fx\weapons\pi_neutron_04.ale
effect_crc = -3479734
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\newglows.txm
textures = fx\kioncannon.txm
[VisEffect]
nickname = wts_engine14_proj
alchemy = fx\weapons\no_capgun01.ale
effect_crc = -360621339
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\sarma.txm
textures = fx\beam.txm
textures = fx\newglows.txm
[VisEffect]
nickname = wts_engine13_proj
alchemy = fx\weapons\li_plasma_04.ale
effect_crc = 208575906
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\miningship.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine12_proj
alchemy = fx\weapons\ku_tachyon_04.ale
effect_crc = 311576577
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine11_proj
alchemy = fx\weapons\ku_plasma_04.ale
effect_crc = 432562906
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\miningship.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine10_proj
alchemy = fx\weapons\ku_particle_04.ale
effect_crc = -62944713
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\lightning2.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine09_proj
alchemy = fx\weapons\ku_neutron_04.ale
effect_crc = -502116524
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\newglows.txm
textures = fx\kioncannon.txm
[VisEffect]
nickname = wts_engine08_proj
alchemy = fx\weapons\gf_no_gun01.ale
effect_crc = 138838735
textures = fx\kioncannon.txm
textures = fx\planetflare.txm
textures = fx\sarma.txm
[VisEffect]
nickname = wts_engine07_proj
alchemy = fx\weapons\gf_greencloud.ale
effect_crc = 112980051
textures = fx\missleeffect.txm
textures = fx\newglows.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine06_proj
alchemy = fx\weapons\ci_capgun_01.ale
effect_crc = 285573824
textures = fx\sarma.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine05_proj
alchemy = fx\weapons\br_tachyon_02.ale
effect_crc = -314489647
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\beam.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine04_proj
alchemy = fx\weapons\br_flakcannon01.ale
effect_crc = -523975171
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
[VisEffect]
nickname = wts_engine03_proj
alchemy = fx\weapons\br_gunboat_maingun.ale
effect_crc = 435551187
textures = fx\beam.txm
textures = fx\planetflare.txm
[VisEffect]
nickname = wts_engine02_proj
alchemy = fx\weapons\ku_gunboat_maingun.ale
effect_crc = 20319171
textures = fx\plasmaring.txm
textures = fx\newglows.txm
textures = fx\lightning2.txm
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\lightbeam.txm
[VisEffect]
nickname = wts_engine01_proj
alchemy = fx\weapons\sp_doomsday_02.ale
effect_crc = -308008725
textures = fx\planetflare.txm
textures = fx\miningship.txm
textures = fx\sarma.txm
–-----------------------------------------------------Using it like
flame_effect = wts_engine18_proj
will give u, what u see in the picture above. -
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Came across these today when i was looking for something else. I found these in the weapons.ale with no entries for them in the effects.ini. I’ve added some of these as visual effects and some of them are excellent. Not had a chance to test all of them so guinea pigs required lol.
gf_bolt01
gf_bolt04
gf_distortion
gf_electricstar
gf_greencloudgf_ku_array01_flash
gf_ku_array01_drive <–----------- Possible missile drive effect for these two fxgf_rh_array01_flash
gf_rh_array01_drive <-------------- As abovegf_laser
gf_laser02gf_sizzle
min_laser_01_flash
min_laser_01_impact
min_photon_01_flash
min_photon_01_impactSome more weapons ones
gf_u_turret01_flash
gf_u_turret01_impact
gf_u_turret01_projectilegf_u_turret02_flash
gf_u_turret02_impact
gf_u_turret02_projectilegf_u_turret03_flash
gf_u_turret03_impact
gf_u_turret03_projectileku_empmissile_drive
ku_empmissile_impact -
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X_P, I get a 404 error once I click at the external DL link.
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Why was so freely to upload the ALE Editor, but it might be an older version:
http://www.filefront.com/14649011/ALE_Editor0_007.rar/ -
Bas wrote:
I just went out and screened the whole class 10 artefact gun effects:
(Take a look - It will be it worth, if you didn’t see them before!)
http://www.freelancer-reborn.de/user/bas/screenshots/screen439.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen440.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen446.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen448.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen452.jpghttp://www.freelancer-reborn.de/user/bas/screenshots/screen453.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen452.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen455.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen457.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen459.jpghttp://www.freelancer-reborn.de/user/bas/screenshots/screen458.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen461.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen462.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen463.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen465.jpghttp://www.freelancer-reborn.de/user/bas/screenshots/screen466.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen467.jpg(Unfortunaly I don’t know enough about modding yet to tell you which effect is what - But you can see the weapon name marked green in the weapons window.)
It is a shame that the most unused weapons have the nicest effects.
Can someone repost these pics they area all broken
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**Wouldn’t u rather have this version?
Click HERE for the ALE Editor V 0.008
Hehe, always check the forum for the latest version…**
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http://imperiumclan.bplaced.net/user/bas/screenshots/artefacteffects.JPG
^ Overview of effects
The other effects are somewhere here….
http://imperiumclan.bplaced.net/user/bas/screenshots/ -
'Fraid not. The knowledge is scarce, spread about and those who do know don’t have much time to write down anything about it (I know I’m guilty of that).
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“Why’s Guide to duplicating FX”… Search for that… it should get ye started… everything else is pretty straight forward if ye know how DirectX works… or have played with any ID Tech (doom3)…
Basic principles really, most is pure trial and error 8-)