Missing weapon FX
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@ Sushi
Thanks amigo, time to dive into this nest of vipers lol. You hero Sushi, you included a tutorial, top man that you are. May the force be with you
@F!R
Yeah, iāve done that as well, i remember an old thread on TLR that discussed that very topic, think i saved it into a text document somewhere
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2 help u searching:
effects.ini
ā-----------------------------------------------------
[Effect]
nickname = wts_engine21_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine21_proj
[Effect]
nickname = wts_engine20_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine20_proj
[Effect]
nickname = wts_engine19_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine19_proj
[Effect]
nickname = wts_engine18_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine18_proj
[Effect]
nickname = wts_engine17_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine17_proj
[Effect]
nickname = wts_engine16_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine16_proj
[Effect]
nickname = wts_engine15_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine15_proj
[Effect]
nickname = wts_engine14_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine14_proj
[Effect]
nickname = wts_engine13_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine13_proj
[Effect]
nickname = wts_engine12_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine12_proj
[Effect]
nickname = wts_engine11_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine11_proj
[Effect]
nickname = wts_engine10_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine10_proj
[Effect]
nickname = wts_engine09_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine09_proj
[Effect]
nickname = wts_engine08_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine08_proj
[Effect]
nickname = wts_engine07_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine07_proj
[Effect]
nickname = wts_engine06_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine06_proj
[Effect]
nickname = wts_engine05_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine05_proj
[Effect]
nickname = wts_engine04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine04_proj
[Effect]
nickname = wts_engine03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine03_proj
[Effect]
nickname = wts_engine02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine02_proj
[Effect]
nickname = wts_engine01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wts_engine01_proj
ā-----------------------------------------------------waepons_ale.ini
[VisEffect]
nickname = wts_engine21_proj
alchemy = fx\weapons\rh_plasma_04.ale
effect_crc = -73976642
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\miningship.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine20_proj
alchemy = fx\weapons\rh_gunboat_maingun.ale
effect_crc = -217321004
textures = fx\smoke.txm
textures = fx\sarma.txm
textures = fx\planetflare.txm
[VisEffect]
nickname = wts_engine19_proj
alchemy = fx\weapons\rh_capgun_01.ale
effect_crc = -358902125
textures = fx\planetflare.txm
textures = fx\hexagon.txm
textures = fx\beam.txm
textures = fx\sarma.txm
[VisEffect]
nickname = wts_engine18_proj
alchemy = fx\weapons\pi_tachyon_04.ale
effect_crc = 256565279
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine17_proj
alchemy = fx\weapons\pi_plasma_04.ale
effect_crc = 285305577
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\miningship.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine16_proj
alchemy = fx\weapons\pi_particle_04.ale
effect_crc = 304967676
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\lightning2.txm
[VisEffect]
nickname = wts_engine15_proj
alchemy = fx\weapons\pi_neutron_04.ale
effect_crc = -3479734
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\newglows.txm
textures = fx\kioncannon.txm
[VisEffect]
nickname = wts_engine14_proj
alchemy = fx\weapons\no_capgun01.ale
effect_crc = -360621339
textures = fx\smoke.txm
textures = fx\miningship.txm
textures = fx\sarma.txm
textures = fx\beam.txm
textures = fx\newglows.txm
[VisEffect]
nickname = wts_engine13_proj
alchemy = fx\weapons\li_plasma_04.ale
effect_crc = 208575906
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\miningship.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine12_proj
alchemy = fx\weapons\ku_tachyon_04.ale
effect_crc = 311576577
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine11_proj
alchemy = fx\weapons\ku_plasma_04.ale
effect_crc = 432562906
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\miningship.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine10_proj
alchemy = fx\weapons\ku_particle_04.ale
effect_crc = -62944713
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\lightning2.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine09_proj
alchemy = fx\weapons\ku_neutron_04.ale
effect_crc = -502116524
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\newglows.txm
textures = fx\kioncannon.txm
[VisEffect]
nickname = wts_engine08_proj
alchemy = fx\weapons\gf_no_gun01.ale
effect_crc = 138838735
textures = fx\kioncannon.txm
textures = fx\planetflare.txm
textures = fx\sarma.txm
[VisEffect]
nickname = wts_engine07_proj
alchemy = fx\weapons\gf_greencloud.ale
effect_crc = 112980051
textures = fx\missleeffect.txm
textures = fx\newglows.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine06_proj
alchemy = fx\weapons\ci_capgun_01.ale
effect_crc = 285573824
textures = fx\sarma.txm
textures = fx\beam.txm
[VisEffect]
nickname = wts_engine05_proj
alchemy = fx\weapons\br_tachyon_02.ale
effect_crc = -314489647
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\beam.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = wts_engine04_proj
alchemy = fx\weapons\br_flakcannon01.ale
effect_crc = -523975171
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
[VisEffect]
nickname = wts_engine03_proj
alchemy = fx\weapons\br_gunboat_maingun.ale
effect_crc = 435551187
textures = fx\beam.txm
textures = fx\planetflare.txm
[VisEffect]
nickname = wts_engine02_proj
alchemy = fx\weapons\ku_gunboat_maingun.ale
effect_crc = 20319171
textures = fx\plasmaring.txm
textures = fx\newglows.txm
textures = fx\lightning2.txm
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\lightbeam.txm
[VisEffect]
nickname = wts_engine01_proj
alchemy = fx\weapons\sp_doomsday_02.ale
effect_crc = -308008725
textures = fx\planetflare.txm
textures = fx\miningship.txm
textures = fx\sarma.txm
ā-----------------------------------------------------Using it like
flame_effect = wts_engine18_proj
will give u, what u see in the picture above. -
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Came across these today when i was looking for something else. I found these in the weapons.ale with no entries for them in the effects.ini. Iāve added some of these as visual effects and some of them are excellent. Not had a chance to test all of them so guinea pigs required lol.
gf_bolt01
gf_bolt04
gf_distortion
gf_electricstar
gf_greencloudgf_ku_array01_flash
gf_ku_array01_drive <ā----------- Possible missile drive effect for these two fxgf_rh_array01_flash
gf_rh_array01_drive <-------------- As abovegf_laser
gf_laser02gf_sizzle
min_laser_01_flash
min_laser_01_impact
min_photon_01_flash
min_photon_01_impactSome more weapons ones
gf_u_turret01_flash
gf_u_turret01_impact
gf_u_turret01_projectilegf_u_turret02_flash
gf_u_turret02_impact
gf_u_turret02_projectilegf_u_turret03_flash
gf_u_turret03_impact
gf_u_turret03_projectileku_empmissile_drive
ku_empmissile_impact -
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X_P, I get a 404 error once I click at the external DL link.
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Why was so freely to upload the ALE Editor, but it might be an older version:
http://www.filefront.com/14649011/ALE_Editor0_007.rar/ -
Bas wrote:
I just went out and screened the whole class 10 artefact gun effects:
(Take a look - It will be it worth, if you didnāt see them before!)
http://www.freelancer-reborn.de/user/bas/screenshots/screen439.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen440.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen446.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen448.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen452.jpghttp://www.freelancer-reborn.de/user/bas/screenshots/screen453.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen452.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen455.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen457.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen459.jpghttp://www.freelancer-reborn.de/user/bas/screenshots/screen458.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen461.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen462.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen463.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen465.jpghttp://www.freelancer-reborn.de/user/bas/screenshots/screen466.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen467.jpg(Unfortunaly I donāt know enough about modding yet to tell you which effect is what - But you can see the weapon name marked green in the weapons window.)
It is a shame that the most unused weapons have the nicest effects.
Can someone repost these pics they area all broken
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**Wouldnāt u rather have this version?
Click HERE for the ALE Editor V 0.008
Hehe, always check the forum for the latest versionā¦**
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http://imperiumclan.bplaced.net/user/bas/screenshots/artefacteffects.JPG
^ Overview of effects
The other effects are somewhere hereā¦.
http://imperiumclan.bplaced.net/user/bas/screenshots/ -
'Fraid not. The knowledge is scarce, spread about and those who do know donāt have much time to write down anything about it (I know Iām guilty of that).
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āWhyās Guide to duplicating FXāā¦ Search for thatā¦ it should get ye startedā¦ everything else is pretty straight forward if ye know how DirectX worksā¦ or have played with any ID Tech (doom3)ā¦
Basic principles really, most is pure trial and error 8-)