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Dynamic FX limit breaking.

Scheduled Pinned Locked Moved Coding
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  • W Offline
    W Offline
    w0dk4
    wrote on global:last_edited_by,
    #6

    As OP said, I dont think there is a .ini way around the 8 light limit since FL uses Direct3D8.

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  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #7

    w0dk4 and OP are correct; DX8 only supports 8 point lights. Modern games use shaders to fake additional lights as far as I’m aware, but Freelancer does not support such shaders.

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  • S Offline
    S Offline
    Syd
    wrote on global:last_edited_by,
    #8

    and in Plasmafire?

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  • W Offline
    W Offline
    w0dk4
    wrote on global:last_edited_by,
    #9

    Can you confirm that PF has more than 8 lightsources?

    And include a screen please. Im tired of ppl saying “this and that works” whereas in reality it doesnt.
    It was the same for missile use in random missions by npcs, they just dont work, yet 90% say “in my FL they work” - no they dont.

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  • S Offline
    S Offline
    Syd
    wrote on global:last_edited_by,
    #10

    ok
    i tested it by myself and it doesnt works ._.

    DX8 sucks

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  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #11

    It would be too taxing to have more than 8 point lights anyways. The technology behind them is outdated compared to the speed you can get out of shaders. We should be thankful we already have dynamic light support, considering the bewilderingly bad lighting in FL overall.

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #12

    Will try without hints.
    1. Take this http://enbdev.com/enbseries_gtasa_v0073a.zip
    2. Learn this http://en.wikipedia.org/wiki/High_Level_Shader_Language
    3. Make effects.txt by writing own HLSL code to beak limit of 8 lightsources in requirement format of ENB Series effects post process
    4. Done.

    Sushi, w0dk4, FF - is it right way? 🙂

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #13

    Think stable variant = plugin + own HLSL code

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  • W Offline
    W Offline
    w0dk4
    wrote on global:last_edited_by,
    #14

    ya, you cannot add more than 4 lights per object without some serious client hooking

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  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #15

    It’s much more involved than ENB I’m afraid. ENB is just a wrapper that adds post-processing. To do this you need to do more than a wrapper, you need to replace a lot of the functionality.

    It’ll take you longer to do it than to wait for us to release it 😛

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  • ? Offline
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    A Former User
    wrote on global:last_edited_by,
    #16

    Thinking about permanent flashing lights hmhmhmhmhm…

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #17

    Got MaxActiveLights - what does this mean? As is?

    This parameter must be written under your videocard ID in the flconfigdatabase.txt

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