More than 3 ships at the Ship dealer
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There’s also entry’s in the THN scripts for the Mounts that the ship uses in the dealer.
aye there is, but it makes no difference from the testing ive done bleh >.< you can get all 4 ships to appear, but the problem still exsists
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Yeech, talk about having a root canal with no pain killer…
IF, that was a external data value that the Microsoft types are so fargin fond of using for “EZ” change. That one difficult to spot numeric value is likely referenced in more than just FREELANCER.EXE at compile time. So, the DLL that has failed to load when it crashes might be a note worth making…
Good luck, We all would love to see this limit broken.
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AppName: swwt.exe AppVer: 102.2.1223.11 ModName: ntdll.dll
ModVer: 5.1.2600.5512 Offset: 000118caAppName: swwt.exe AppVer: 102.2.1223.11 ModName: ntdll.dll
ModVer: 5.1.2600.5512 Offset: 00011669these are what i could get, the last crash offset was when 4 ships were on display but getting out of the window causes a crash, the first one is when you click the ship icon and when it should come up with the ship trading window, it crashes. hope this helps somewhat.
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Tssk! Tssk!
Why waste so much effort when you can easily have 2 or more bases on a station/planet, each with 3 ships???
Lummie!!
Go write a SUR file generator, which is far more useful!
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Tssk! Tssk!
Why waste so much effort when you can easily have 2 or more bases on a station/planet, each with 3 ships???
Lummie!!
its just not as cool!!!
Go write a SUR file generator, which is far more useful!
LS had one in the works before his HDD crash
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;D ;D
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Go write a SUR file generator, which is far more useful!
yesssss !!
and if you can do one for 3dsmax you will be the hero of … heu … me ;D
What a pity to know that freelancer was made with 3dsmax and not have plugin -
adoxa wrote:
Sorry folks, it really is fixed at 3. I was hoping to increase it, but there’s far too many references to change.figures lol =]