Multithreading done right
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Well, the idea of syncing two FLserver processes to allow multithreading will surely help hosting big servers but how about pushing it further.
Syncing player databases and linking the server processes could allow for inter server flights, that would be a great thing in my opinion.
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Whether if sense for start FLServer in ESXi or Hyper-V with creation of one virtual machine with one vCPU and one core to use all physical CPU cores of virtual hosting platform?
I saw this idea somewhere on the Internet.
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: )
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What about now?
Or do you require the use of hubble =P
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gibby, just do it. your browser will display it in original resolution, this is quite readable. here it is
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So, I’m at a little loss as I don’t know what this image means. Can someone explain it to me?
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Sushi wrote:
So, I’m at a little loss as I don’t know what this image means. Can someone explain it to me?Join the club…
Maybe it should have a comparison to single core and Dual core =]
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Thx CheeseOnToast!
OK.
As we all know, there is many Virtualization Techniques.
None of them is better or worse - it all depends on the specific problem.
So our problem is Multithreading under MS Windows for legacy application at x86 platform.
From my own experience I know that Linux/Windows Guest oses works fine in ESXi or vSphere with perfomance near native - RAM and Storage are bottlenecks.
Fixes - more RAM, Hardware Raid with more Cach Memory, storage with RAID 10, ect : ) )I did choosed ESXi 3.5 because my servers spec somewhere at http://www.vm-help.com/esx/esx3.5/Whiteboxes_SATA_Controllers_for_ESX_3.5_3i.htm:
- CPU with VT technology, Intel Pro/100 Ethernet card and Silicon Image 3512 based Storage Controller.
For example guest machine has 2 vCpu, but sitting on 4 cores:
Btw there is availability for expiriensed admins to make 1 vCPU but with two vCores
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w0dk4 wrote:
I dont understand what any of this has to do with the original topic…Ah , sorry.
I mean to utilize all the cores - not to divide flserver.exe by tasks on different machines.Please move messages from #16 to http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=3690&post_id=38419#forumpost38419 thread if there is possibility.
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From a technical perspective I seriously doubt that this will achieve much. To put it simple: FLServer is written in a way that every calculation depends on another one which has to be executed before. So you just simply can’t parallelize it, because there is nothing to calculate parallel. Thus a VM just cant magically merge x cores to one…
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Topic about VM is here.
This topic is about running flserver.exe like different processes:
2 FL Server processes as main and 1 FL Server process as direct-play gateway
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Sry, you have lost me.
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Hehe, nvm