Now with 100% more Blog!
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great job ;D
SB
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Ripped straight from the blog.
Freelancer Aces (WIP)
http://www.youtube.com/watch?v=IubuXjxfGlEIt’s about time I upload this. Originally intended as an experiment to render decent looking clouds at very little cost, it ballooned into the most ambitious project since the snowy video I made back in high school. Unfortunately, I haven’t been able to work on this for awhile. Partly because of time, partly because at the point where I stopped, the video had become exponentially more complex than I originally intended.
Has a working title of Freelancer Aces. It became a sort of combination of Freelancer and Ace Combat. Taking heavy cues from Ace Combat for the visual style of flying, and using the Freelancer assets in a setting they haven’t really been used before was great fun.
I’m still not sure if this will ever be finished. I certainly want to, but it would require much fore-thought and time to finish it in a satisfactory manner. As I said before, any future scenes of this would be exponentially more complex to animate than the simple fly by animations that consist of most of it. I hope someday to get around to finishing it. I really do like it.
Ship/Missile model credits go to Digital Anvil, the creators of Freelancer. Music is “Open the War” from the Ace Combat 5 soundtrack. All footage animated and rendered in Lightwave 3D. Composited in Adobe Premier.
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That was great and only if Freelancer could be that way. I’ve been to your blog many times and have it in my faves to keep up on your progress. I think you do a good job with this stuff, keep it up. I enjoy it very much.
HK.
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that was seriously cool im guessing your using the the “sprite” clouds to reduce rendering time? i dunno if it would do it more justice to have some volumetric clouds in it in place… maybe do it with them in and see if it makes a huge difference?
just thinking
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I tried many experiments with volumetric clouds, but I could never get the clouds to really look right. They always looked very strange, and I had no convenient way to easily disperse and randomize them without going in and doing everything by hand.
That is also ignoring the fact that what would normally take 30 seconds to render (with the system I devised) would now take some 5-15 minutes depending on the density/complexity. Over just 7 seconds of footage, that’s the difference between a render time of 1.4 hours and 14-42 hours.