MultiCruise Beta
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I see. How could I miss that file. :-[
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I don’t think I will publicly release the source code at this time, but I am somewhat undecided on this. Thoughts?
You should definitely release the source. Enough revere engineering and someone (if not you) could figure out how to do the same with Tradelanes (idea). If nothing else, someone could figure out how to fix some of the bugs, and maybe (far shot) figure out a way to have the game balance the cruise speeds when they’re multiples. IDK, just speaking my mind…
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can’t you do that with mass?
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@Alfa:
I don’t think I will publicly release the source code at this time, but I am somewhat undecided on this. Thoughts?
You should definitely release the source. Enough revere engineering and someone (if not you) could figure out how to do the same with Tradelanes (idea). If nothing else, someone could figure out how to fix some of the bugs, and maybe (far shot) figure out a way to have the game balance the cruise speeds when they’re multiples. IDK, just speaking my mind…
Well, the reason I don’t want to release the source is because it could potentially be used for cheating.
That said, if anyone wants to take a shot at improving this just let me know and I’ll probably add you to the project at the forge. Once you’re a project member you’ll be able to get the source.@Alfa:
can’t you do that with mass?
Nope, mass doesn’t affect either the acceleration or top speed of a ship in cruise.
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so what’s the point to mass at all then?
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Control handling outside of cruise.
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I’ve put a new version up on the Forge, it fixes a number of bugs and is generally much less of a beta release than v0.1.0.
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Hi M0tah, first I must say that, this is a great work !
About the “The cruise_speed entry must be defined after nickname” mean is like bottom of entries:
[Engine]
nickname = escape_pod_engine
cruise_speed = 500 <<<< add here
ids_name = 263670
ids_info = 459728
volume = 0.000000
mass = 10right?
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…. alway happy to see those outstanding new toys pop up. -
There you go