Galaxy Empire Tech Demo
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@Lancer:
Thanks guys, I have put alot of work into it. Wonder what it will look like at 2 years into it.
I hef an IDEA~!
You’re making it easily moddable, via ini type files, if I remember?
If you get the engine 90% working, let these wonderful modding friends of yours here loose, they will design you 1,500 systems and 3,500 ships in no time at all!
Then all you need to do is fix the engine problems as they are shown up.
Am I right guys?
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Nice video, looks awesome.
But with all respect (its rly not meaned as offense) the System, Planet, asteroids, planetsurface and also the ship are looking a bit “oldscool” and not like a hightech engine of the newest generation.
Could just be the models and textures but i feel that FL does have a bit better grafics than that techdemo.But still looks cool and since u have the SC u can improve it at any time.
Regards
Mind -
**Hehe, thats why I keep bugging people for content to put in the game. I have had to make almost everything except the asteroid models, jump gate and the test ship (the one I’m flying) which was done by El Stupido. It is also why I will most likely end up making an in-game editor for people to add their own content.
I have some really nice station models made by DV8 but I haven’t had any time to texture them, plus he gave me a few ship models as well so they haven’t been put in the game.**
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I know that some FL players would like to see “auto cannons”, especially at trader ships.
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**Thanks guys, there is still a lot of stuff left to add. Such as auto-generated surfaces based on a texture and a height map. Bump mapping, parallax mapping with occlusion, shadowing, procedurally generated cloud cover (in space not the ground), flexible meshes for bodies. The list goes on and on. The auto-turret should be fairly easy though since I wrote a fully working direction finder last week. I also love the way the asteroids work, I only added that just a month ago then extended it a couple of weeks ago so I could use it for the trees and plants on the surface.
@Star Trader, yes, almost everything in the engine is scripted so it should be real easy to mod. Only thing though, to keep cheating to a minimum I have alot of the major parts on the server only such as the ship settings and the markets. I also did that so if something in those areas are changed server-side, nobody has to install anything.**
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I like some of the graphics, but I don’t like others. Have you ever thought about going Cel-shaded? Such as Team Fortress two. It gives good performance but still looks really nice.
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**No disrespect DA but I hate cel-shading. To me it looks like cartoon animations and it reminds me of all of those animes I see coming out of Japan. If I make a plug-in ability the users will be free to add their own cel-shading but it isn’t something I am going to do. Nothing personal it’s just not going to happen…
As far as development goes, I’m expecting 3 years minimum before it will be 90% complete. The graphics should be alot better by then but I am no artist so it will be the best I am capable of
I will be setting up an anonymous FTP tonight if anyone wishes to contribute to the game, once the files are uploaded nobody will be able to see them except me. Just zip them up and specify how you would like them to be used in a readme.txt, don’t forget to put your name in it so I know who to credit…**
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None taken mate :).
Just personal preference really, I just like some of the things that cel-shading offers. -
If ya’ll get a chance, head to the nearest warp tube, trust me just uh, be sitting down.
Good to hear about the FTP drop box too, last month of this semester, mebbe I’ll get some free time to go back over me models n’ make some texture adjustments, and add in animations (save time for when its implemented).