Freelancer working with Wine 1.1.20
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I was wondering, why would something work on windows but not linux, is it due to the way data is processed, or is it due to the way the files are complied, or is it to do with the source code of the platform you’re working on, if that’s the case, why?
For regular applications it’s due to using Windows API calls. Wine attempts to provide a bridge between the Windows API and the Unix API. For Windows games the situation is more complicated. Games on Windows usually use DirectX, which is a Microsoft-specific technology. Native Linux games have to use OpenGL, since that’s the only 3D graphics API supported. Wine also attempts to provide a bridge between DirectX and OpenGL.
Thankyou for that :), I know a little more about what I possibly would like to be doing.
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Yep, me too - StarTrek on a mainframe. Just a big grid of I’s and _'s for each system, with an (O) for planets, an E for the Enterprise, K for a Klingon ship, R for a Romulan, and text entry for weaps - “T F5” = “Fire a Torpedo into sector F5”… then wait for a few seconds for the result!
In the meantime you had no idea if the enemy had fired and if you hadn’t moved too you could easily get blasted before you got your result.
Heheheheh - THAT was excitement!!
HEY! Have you lot cracked it yet??! ;D
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- Possible string reference 5C9768h “…\OpenGL.cpp”
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Last I checked it works pretty much fine with 1.3.14 and up.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=2504&iTestingId=63035
(I’m actually a maintainer for this app)
There are two downsides.
1. Multiplayer is still a no-go.
2. Rendering is slower than running natively, you will notice that the entire screen is not being redrawn in a single pass at resolution like 1680x1050. -
masternerdguy wrote:
Last I checked it works pretty much fine with 1.3.14 and up.http://appdb.winehq.org/objectManager.php?sClass=version&iId=2504&iTestingId=63035
(I’m actually a maintainer for this app)
There are two downsides.
1. Multiplayer is still a no-go.
2. Rendering is slower than running natively, you will notice that the entire screen is not being redrawn in a single pass at resolution like 1680x1050.Actually, it looks like the first guy who got FL working under wine was on 0.9.44, Aug 28 2007.
I’m a super maintainer.
I don’t think any of the Wine devs are paying much attention to FL MP. Maybe there’s someone here who would be able to get it working and submit patches though.
Rendering in Wine is never going to be as fast, as it’s DirectX calls have to be reworked for OpenGL.