Some problems with flhook 1.6
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I don’t think these are problems with FLHook but rather with mod you are using. These messages indicate that there are errors in the mod with particular game objects. Generally you can ignore these in a tested and released mod but you should try to fix them if you are developing a new mod.
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yes we are developping a optionnal mod, for the moment there is a mod only the server, loot mod and a mod to give more money to playes at the begin in New York.
but i have some error when there is no mod on the server ^^
like this
http://img30.imageshack.us/my.php?image=flservererror2.jpg -
2Gordon: install CRC Tool, create DB from your Freelancer folder and look in Hex CRC what does 0xblahblah mean.
For my mod 0xba24aa4b (http://img41.imageshack.us/img41/4408/flservererror.jpg) is mining_ship_engine_sound
(C:\Program Files\Microsoft Games\Freelancer\Data\EQUIPMENT\select_equip.ini)Something wrong with mining_ship_engine_sound in your Freelancer files.
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A bit of topic but maybe give Lancer Solurus Error Checker a try:
–-> http://digitalbrilliance.com/Downloader/index.php?action=downloads&id=1
Might help you to get rid of those yellow and red startup messages,
regardless if they are work of MS or your very own bugs.
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Thats sooooo cruel F!R… man only had 1 error… now he’s gonna know about them all ROTFL…
I love the Error Checker!!.. so many CTD’s (most real eleusive) that vanish when fixed, and other Checkers
plain missed/didnt scan for…But on the original topic… m0tah’s 1.6.5 seems mighty stable… ran a LAN for 2 days here… tryed many diferent ways to kill
the server ( i have some heavy experimental tech… big calculations… lotsa “extra” lag, many FX ie: skysprayers…)
and she just ran like nothing was wrong … nice… i’d go with 1.6.4 for a “public” server though as its been tested more
and as far as i know m0tah’s still building 1.6.5…In fact… this is what i’d call a Renaissance period in Server tech… each month more toys to play with, better tech like the new account managers & such… im kinda glad im nowhere near ready for the public… by the time i am… all these wonders will be working great (we’s is hopping). Also, each new thing means more 'modding" for the moder… that takes time… and should be prepared for and allocated… so u all don’t pull out hair and loose players during the transition
Best of luck Gordon…
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Hmm. My reply isn’t really about your errors but rather an advice. You should use the Ioncross Server Operator (http://the-starport.net/index.php?option=com_docman&task=doc_download&gid=33&Itemid=43) so you could change the name of the FLServer.exe (Version and build). You should also reserve a mod version here http://the-starport.net/index.php?option=com_smf&Itemid=26&board=41.0.
Also make sure you are using FLServer.exe from the 1.1. Freelancer Multiplayer Patch as FLHook crashes without it.Good luck!
SB