Suggestion Moved on Death
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I was thinking it might be an interesting idea if you had it so on death you would be moved to a specified system so RP death is more realistic.
So when a player dies in New York, they get moved to Death System (specified) and from there they need to fly back to where they were last at if they wish to continue fighting.
Server Ops would probably want some exclusion systems, for events or just a pvp system, so that could be something in the ini along with the system the players get dumped to.
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Like in a famous MMORPG???
Yea its a really cool idea and i think it must be easy to do smth. likes this.
Im still a n00b in C++ and coding FLHook but I think it can be look like this:if (Player dies in NY) { beam it to NY-Heaven } else { just spawn normal} ```Yeah it looks very garbage just a concept^^ But ya will need an if function for each systems as far as i know at the moment.
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The old FlShell does something a bit similar
- it moves bankrupt players
in conjunction with a death penalty.
;D
Get killed in PvP -> pay or get moved.
(We had some fun with that feature.)
- it moves bankrupt players
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it’s better, faster and easier to change last player’s base on death (and condition) than beam him.```
struct PlayerData
{
// ulong lArray[262];
ulong lArray1[153];
ulong lShipArchID;
ulong lArray2[94];
ulong lSystem;
ulong lArray3[3];
ulong lLastBase; /// here
ulong lArray4[9];
};