Ship coding
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Huhu m8s its me again :-X
Maybe some of you know that im working on a mod with all capital ships flyable for a kinda RPG based story.
But im gettin stuck at this point.
Without the ships i cant plan to insert new systems and stuff like that. (in my way of planning^^)Here I just want to ask if anybody is interest to really help me out.
Then i wanted to do this more privately until we (you and me^^) have at least a stable version.
If anybody is interested or just have a mod with all these ships and want to help me insert them please let me know.
I also need some fresh ideas, cause im feelin sick about this “error” and i guarante (<- hope its right spelling) that we will hav a lot of fun.You can add me in any messenger you want or pm me.
Whole bunch of thx,
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Still nobody ? ???
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Just to make sure… You are needing someone to make the vanilla capitalships flyable right!?
If that’s the case there’s about a billion tutorials about it and you can always use another mods code AS REFERENCE! Don’t just copy and paste it… You wont learn anything from that!
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So true Legion… and some of us put strange things in our .ini … modded things…
that are sure to cause you grief if not explained properly lolz…For instance… I (and a few others) use the Hpxx Hardpoints for addons… mixed with
the hp_fighter_shield_generator & hp_elite_shield_generator params…I learned this from reference… and they wont work if no HPxx are on the .cmp
Hardest thing i’ve found when it comes to ships is the mass x Flight/turn/roll params… everything else is
pretty much self explanatory really… and easy once youve done(and understood) a few shipsA big hint b4 i run off… If you are making BS flyable… be shure to make them
ship_class = 2
type = FREIGHTERas this will stop you rolling around like a snowman in summer
chowsa… ;D