Ehrm whats that?^^
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yeah the torp was just a test, but this have nothing to do with an engine :S
The IDS are the next thing on the to do list, but at first I wanted to fix huge problemsAnd i donāt modified fl.exe >_>
thanks alot that ya take your time for trying to help
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What is the dll used for (capital_mod.dll (sp?)) ?
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for the extra added ID inforcards and names.
I created them via FLDev
/edit:
And the .baks are just backups of it -
send us a link m8ā¦ ;D
Canāt promise Iāll find anything that lancer hasnāt already but i am pretty good at squishing
bugs under my bootā¦ lolā¦ & considering it may or may have not been the code i sent u that did thisā¦
I feel somewhat responsible for trying to kill this one for yeCheers.
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I just remembered, I ran into this exact same problem when I attempted to do this the first time. It turned out that I had to create new nicknames and shiparch entries for the capital ships before they worked properly. I never could get it to work right until I did thatā¦(you already did the second part)
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Codebase and .cmps i gave M.o.D. are largley āuntestedā LSā¦
well they were tested about a year agoā¦ lolā¦ but not sinceā¦ could be i muffed up
a param over the past year playing with other stuffā¦ or just slipped somewhere
at the end of a long nightā¦ also i updated my Shiparch soon after sending the pakā¦
so cross referencing is now pointlessā¦The engine in particular could even have a XLR FX ref in it??.. pointing to a FX
that isnāt in vanillaā¦ so im curios nowā¦ heheā¦ -
I really need to update and release that ship scripter so adding ships is simply a few clicksā¦
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God damn the vanilla engines are vanilla :S ^^
So why the hell FL dont like it.Link was send to you xar.
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Sry for doublepost ā¦ again -.-ā
But this ābugā or āerrorā is f**king worse.
Now my ideas for solving are = 0. ĆĀ <_>edit:
Im thinking about starting this āprojectā from scratch up againā¦.
But therefore i need big help ā¦
I could cry^^ >_< -
bump ? >_>
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Hmmā¦ on first glanceā¦ try adding the engine to the engine goods as well??..
Not shure if the anticheat tech might flag a item without a good entry as badā¦ but its a good
idea to add them all in ā¦ for priceing anywaysā¦ lolā¦I cant so far see anything else wrong thoughā¦
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I checked ths engine type in the vanilla engine_equip.ini:
[Engine] nickname = ge_lb_engine_01 ids_name = 263888 ids_info = 264888 volume = 400.000000 mass = 10 max_force = 3000000 linear_drag = 100000 reverse_fraction = 0.100000 flame_effect = gf_li_largeengine02 cruise_charge_time = 5 cruise_power_usage = 20 rumble_sound = rumble_battleship indestructible = false outside_cone_attenuation = -3 inside_sound_cone = 90 outside_sound_cone = 270
That āmassā in your file equale 0. I saw through this .ini and no engine has mass = 0. Maybe thats the wrong.
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Huhu m8s,
I finally got this god damned sh*t to work^^
I dont know how >_> but i built up the mod from scratch up again and it works.So now im the market_ships.ini and have fun
After Iāve finished that I would be glad to test some things @ hamachi, when someone wanna to
greetzsry for my bad language^^