Freelancer Developer
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The new version should be out soon, if everything goes as planned.
Additions:
-A LOT of bug fixes. There are enough for me not to be able to recount them all, but it’s highly probable that if you found something wrong, it now is fixed.
-Two new settings added to the templates: IF and IFCASE. They let users make much more complex combinations of markers by only displaying the content of the cell if the IF condition is true (works with all classical boolean comparison operators: ==, <=, >=, <, >, !=).
-Infocards and names can now be modular. This means you can piece up an Infocard/a name from multiple columns at once and combine them together and with plain text.
-A Hex part has been added to the RGB/Decimal converter.
-A Color Picker has been added to the RGB/Decimal/Hex converter.
-Backups are now created when files already exist. Incremental.
-New great feature: Simple Infocards. Those will allow you to use pseudo-BBCode to make infocards, instead of those pesky XML tags. Has all the basic styles (bold, italic, underline, color, align left/center/right). Colors are defined by a Hex color code. Keyboard shortcuts included.
-New global Output Path, allowing for all files created by the program to be located in one directory of your choice (if none is selected, FLDev will behave as it did, but otherwise it won’t ask you for a path every time).
-(Coming soon) Persistent configuration using an INI; keeps track of things such as the last used Output, Freelancer.ini, resources.dll and CSV paths. Can be set to automatically load the DLLs of Freelancer.ini on launch. Can deactivate warnings such as the Simple Infocards, Overwriting, etc.
-(Coming soon) Create a new DLL option, making a new DLL in the selected Freelancer.ini folder and appending it to the file too.
-(Coming soon) CRC/Hashcode generator.
-(Coming soon) CSV and Template tutorial, as well as more extensive help file.
-Reworked text boxes in the Math Tools; any text box which had multiple values separated by commas now behaves so you can easily select each item individually or in total.
-Autosave function to the Template Editor.
-(Coming soon) Autosave function to the DLL Editor (dumps all unsaved modifications to a text file).
-The currently selected IDS now also displays its ResID in the DLL, not just the global ID.
-Retooled sorting options in the CSV Parser.
-More as I think them up; post suggestions too!This list will be frequently updated until the launch of the new version. Check back often!
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thats some list fella XD hope all goes well lol!
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Does it support double bytes character of edit ?
I’m not sure I understand what you mean. It should work with Unicode, if that’s what you mean, but I’ve never tried it.
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Any time you are dealing with a dll file for FL, you are making it in unicode. When you create your dll, it is using unicode inside of it.
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Yes, but UpdateResource and other such functions are actually calls to either UpdateResourceA or UpdateResourceW. I don’t remember if I use the ASCII variant or the Unicode variant. Was I using the former, Unicode support would effectively be disabled since the software couldn’t actually stream Unicode content into the DLLs. It’d just convert the ASCII content sent to Unicode, but wouldn’t be able to send Unicode directly.
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I’m not sure I understand what you mean. It should work with Unicode, if that’s what you mean, but I’ve never tried it.
Thanks for your reply, I will try it and report.
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Bumpedybump… I’ve added a few more things to the list, and I’m in the process of going through the whole code and cleaning it up. This is explaining any longer delays with it, as some of the code was a tad sloppy… ;D
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Bumpedybump… I’ve added a few more things to the list, and I’m in the process of going through the whole code and cleaning it up. This is explaining any longer delays with it, as some of the code was a tad sloppy… ;D
I thought you said it was whether it worked or not that was important
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Well, that’s the thing… In some circumstances, it wasn’t working. Now it should
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This next release is going to rawk ^^ ;D
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Hehe thanks OP… Trying to implement threading in some areas atm!
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soo…… maybe an update?
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It’s getting there, it’s getting there ::)
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Haha thanks a lot OP, but I think you may still like a few features I’m building in. Of course, I’m trying to make them not invasive so you can ignore them if you don’t like them, but some I believe are good all around anyways.
Watch this space, I’m going to try to make a little rush soon to get that out of the door for good