Freelancer Developer
-
Haha thanks a lot OP, but I think you may still like a few features I’m building in. Of course, I’m trying to make them not invasive so you can ignore them if you don’t like them, but some I believe are good all around anyways.
Watch this space, I’m going to try to make a little rush soon to get that out of the door for good
-
btw. I have a little bug report:
Im used to save an IDS infocard and an IDS name under the same ID number, but if I do that with your tool, it throws some errors at me (just try it yourself) and the display overview shows wrong info on the entries. (ingame they are ok)
-
Yeah, I’ve been told about that before but I left it this way because I know this causes problems. I’ve already had bugs happen because a single ID had two different values. Plus, trying to make it work with that would mean rewriting major portions of the code…
-
I’m glad to announce the beta release of the new FLDev 1.1 version.
Please head to FL Forge to download the latest FLDev version.
It includes a host of new features, including a new lightning-quick CRC crawler (similar to CRCTool), configuration settings memorization, Simple Infocards support (allowing to write infocards using pseudo-BBCode), a brand new Output setting, improved CSV sorting, improved DLL editor controls, keyboard shortcuts at multiple places, upgraded color converter, a file/folder existence checker, a vertex helper for manual wireframe creation, autosaves for both the DLL editor and the template in the CSV parser, multithreaded DLL parsing, generally optimized code and a slew of other nifty things I can’t remember!
This release being a beta, I’ve went over a few things. This release does NOT include the following:
-A help file (sorry, it takes a lot of time to make a good one)
-A changelog (I don’t even remember all that changed myself, if that’s any indication!)
-An installerI hope you like the new features and be sure to report any bug you might encounter
-
Awesome tool, same as forsaken, easily recommend this to anyone. ^^
plus im in the credits XD
-
Thanks for the new release ;D I use this tool every day, nice to have a
new one to play withawesome tool FF still haven’t got the hang of the CSV stuff… i mainly use it to fix my DLL’s
as i use FLIDS as well… (more used to it) for basic template IDS, then add “real” info with FLDev ;D -
perhaps it might be wirth doing a small tut on its usage would help FF out by him not having one extra thing to do ya kno!
-
I need feedback people ;D
-
Links to FF WT forums broken
But seems to be indeed a nice tool ^^
-
I know, this is an old thread. I didn’t think making a new one was appropriate, though, so I just bumped it back.
-
;D just used it to repair some IDS… works a charm m8 ;D
I like the new setup makes it easyer to point it to XLR… hehe and keep it there
i’ll be using the other tools latter on tonight…(calculation) they look tasty too…
& nice new GUI (yes i noticed) cleaner and fresher.Great work FF ;D
Oh i do have 1 Q… whats the deal with the CSV files… that make anything easyer…?
U use the tinyfish ini editor for most of the “overhaul” work (balancing fixes)… is this CSV way better…?
that editor can get really confusing and messed up at times (works well though… just my eyes don’t hehe)Chow… back to “work” for me hehe…
-
The CSV Parser is really in its own category. It’s neither an INI editor, nor a full-fledged spreadsheet tool.
In essence, it can dramatically speed up the creation and update of repetitive INI data. The example I always take are guns. With guns, you have a [Gun] entry, a [Munition] entry, plus a [Good] entry and maybe an [Effect] entry. Using the parser and a proper template file, you can simply make a spreadsheet which contains all the needed data and send it in. The parser will take care of “plugging” the values in the proper place, on top of doing a few other nifty things like automatically updating the DLLs if you ask for infocards or names to be added in.
It’s not a replacement to TinyFish or Notepad, it’s more of a complement for specific situations.
-
ST butts the FF dam one more time…
One day I’ll either get his dual-core desktop or he’ll give in and write us a single-core version of his super FL-Dev…
ST keeps on buttin’ that dam!
DAM!
-
You really want me to start deleting your spam eh? Because at first it was alright, but now you are the very definition of spamming.
-
Spam?
Spam is unsolicited contact by someone trying to sell you something you probably don’t want, not to tell you or badger you about something that is irritating but relevant! - That’s what I’m doing, thank your lucky stars I’m only lobbying for your support!
Well, if you are kidding, as I am, then ok.
But if you’re upset about my request to make a single-core version of FL-Dev it was a serious request and not spam, nor a dig, because by multi-threading it has become a great tool that I can’t use.
So be fair old pal, upgrade your pc soon!
- or you could rethink fixing the earlier single-core release to do the functions of the dual -core without the rewrite? Please? lol
-
Send me money and I send you a comp. Deal?
As for rewriting anything, the problem’s that first of all I was working on a vastly different version 2.0 and didn’t really want to further modify the old version since I felt it would just be time wasted. However, 2.0 is a major rebuild which will take a lot of time (I’ve no idea when it’ll be finished).
On top of that I have to say styx’s program is mostly stomping over the grounds I had planned to cover at a much faster and polished rate than I could manage, so I end up a bit stuck
I’ve no idea whether I’ll re-release the older versions with a fix for single-core CPUs. I don’t even know what the problem is in the first place!
-
Fairy Nuff!
I know, RL is our bread-winner after all.
No probs pal.