FLAC or FLHook?
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That’s unusual tbh because i’ve been running FLAC for years with no probs whatsoever. I’ve always found it reliable and relatively easy to use.
I suppose in my case because i’m a one man army i don’t have time to deal with FLHook and programming in all the functions i want. I just want to load my mod, turn on the server and bingo, it works.
Some features of FLAC i like amongst others are the dockable player ships and a working dynamic economy, plus the cloak functions are cool as well. Player banking is also something the players like to use as well.
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Thanks for the replies…
I think Forsaken and Gibbon makes “the best points” I’m a lone modder right now, so I don’t have time nor the know how to make all the programming for FLHook right now, so it sounds like I should go with FLAC for now! It also does offer those exact features (from what you guys tells me) that I’m looking for!
A few other questions though…
The FLAC license, is it a one time fee or is it limited in time etc?
I’m not a wellknown modder or server op, so should I even bother to request a license? (Heard stories about people got rejected because of that)
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It’s a one time fee, once you’ve paid it, that’s it. It’s always best to have a forum up with ppl on it. If you have a server up then make sure it appears on the global list, just register it on wodk4s site and it’s there for everyone to see.
We can always put in a good word for you on Eagles forum
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Gibbon wrote:
It’s a one time fee, once you’ve paid it, that’s it. It’s always best to have a forum up with ppl on it. If you have a server up then make sure it appears on the global list, just register it on wodk4s site and it’s there for everyone to see.We can always put in a good word for you on Eagles forum
That sounds good Gibbon… Thanks alot!
Well… If everything goes well I should release the first demo or actually first release soon! It’s not much for starters, but I want to get something going and tested now and I can’t do that alone… And with an auto updater why not just make a totally dynamic mod out if it!, update it bit by bit with new systems, weapons and so on and actually make it a storyline?
Worth a try so let’s see how that goes…
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Hmm… That could be an idea maybe! Well I’ll just contact Eagle and ask him!
Is there a direct way to contact him or should I just use “[email protected]” which is the only contact mail I can find on the site…
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No FLAC is FreeLancer Anti-Cheat written by Eagle. It performs many server admin functions and protects the server from cheaters. It also supports several plug-ins that add to the feature set of FLAC.
FLMM is FreeLancer Mod Manager that loads and unloads mods for Freelancer.
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FAM is Freelancer Account Manager. This lets a player operate multiple accounts so that they can have more than 5 ships. Note that some server don’t like you to use multiple accounts so it is best to check that you are allowed.
http://lordkorrd.googlepages.com/famYou might have been referring to:
DAM which is Discovery Account Manager. This is for server operators and lets a server operator manage their players.
http://forge.the-starport.net/gf/project/dam/ -
Just thought I’d throw this on the side here - recent beta versions of M0tah’s FLHook have restructured the INI to read from several INIs in Data/FLHook - like items.ini for item-related stuff, death.ini for death penalty/message related stuff, cloak.ini for cloak-related stuff, repair.ini for repair gun / solar repair stuff, etc. This makes it much easier to configure for the first time, as it’s more structured like normal mod INIs. These betas are pretty close to release, so it’ll probably pop up soon enough.