Talking about blackstory
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hehehe, my kinda question…
1. Kusari… Its closest…
2. Rhienland… they do have all that left over tech from the story 8-)and there always making a Liberty and Bretonia Nervous… and they have a habit of keeping intel for themselves.
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I checked map, Sirius very close to earth, only 8.7ly. That mean, nomad can track and found human survival easily (The colony must close to Sirius). So if human want to survive, they must run far away.
My target is IC2163, 140m ly well enough for survive.
Rhienland built a Star Gate for Jump to IC2163. I don’t know if my idea is logical……
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Well yeah, Sirius is close to SOL because they don’t have FTL travel outside of jumpgates - which weren’t discovered until after they arrived in Sirius from Dom K’vosh derelicts.
Considering it took them years to reach Sirius and that they spent not that long in Sirius, there’s no way they can reach the star you’re speaking of. There is just no available technology to do it. All the jumpgates seem to connect very close-by star systems. The storyline clearly points that if you want to do long-range travel, you need hypergates, the closest and only known of which was closed down to stop the Nomads from overrunning Sirius.
So in short, I’d say that it’s entirely unrealistic to say Rheinland built some jumpgate/stargate/whatever to reach a star 140 000 000 lightyears away. They don’t have the technology available, they economy and military is in distress due to the Nomad War taking its toll on them and they have no reason to leave the area.
Remember that as far as canon goes, the “extended intro” movie was never supposed to be true. That storyline was dumped a long time ago and many parts of the story present in the current game actually go against it. It means the Nomads are supposed to be trapped somewhere far off from Sirius and that they’re probably safest where they are.
Now of course, those are just my 2¢, feel free to make up an insane discovery which makes travelling to the most distant of stars a snap or whatever. I just don’t believe it holds its own all that much.
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Well, I’d say you can always pull of a story like in “Babylon5: Third space”… A goverment payed scientists, doing some reserch find another hiper/star gate thingamabob, accidentely activate it - bam! nomads return…
But thats just what I would do if I wanted a cheesy Hollywood stile part two of the story… For the sake of continuity, Rheinland drops out for the reasons FF mentioned, so it leaves Bretonia and Liberty, and to spice things up - every “bad” faction in the game.
Now the flaw in the scetch of yours - Nomads don’t need to “discover” New York or other systems for that matter, they already know where they are… Another thing - since, at least for higher standing people in goverments, the nomads should have become a known issue, a possible threat that could return per se, it would be kinda hard to pull off another “compromised goverment” scenario.
I know I didn’t leave any real ansver to your questions, but perhaps my small rambling will give you a idea or two, for unclear places in my post I apologise, since english isn’t my primary language.
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Thanks FF and Troll.
First i need clear one thing, that is the level of Gates.
Jump Gate: Connect close-by areas;
Star Gate: Connect close-by star systems;
Hyper Gate: Connect close-by galaxys;Is that right?
Also, Two available way to construct Gates:
1, Use worm hole: construct building to keep worm hole stable and controllable.
2, Artificial worm hole: Construct a Point TO Point gravitation collapse field for simulate natural worm hole.I mean, if Rhienlander can not build a artificial gate, they can found a natural hole.
Let’s keep this interesting talk
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As far as I know “stargates” never existed in FL lore, only in well… Stargate
You have jumpgates for close-by travel and hypergates for long-range; I don’t think it was specified that the latter were strictly used for intergalactic travel.
Also, from what I remember, jumpgates actually weren’t constructed on top of existing jumpholes. They are entirely artificial and you can’t use a hole to create a gate, nor can you link a gate and a hole together. I’d also argue that we have no evidence jumpholes can link through very long distances. The FL lore actually specifies that they are very unreliable and should normally tend to change their destination quite often, so we can logically conclude that if at very small distances (on a galactic scale, mind you), they aren’t stable, it would be almost impossible to cross one at the proper time to reach the specific destination you want. At best you’d end up in a random system, at worst nearby a supernova blowing up