Galacticum
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http://www.youtube.com/watch?v=b_WADbSSrnE
Here’s a little teaser again. This time it’s custom hits on custom surs, created using Lancer Solurus’s excellent utility. This is used on a single group model, so this is maybe why it seems to work ok. Not tried this on multi group models yet.
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Having been incredibly quiet with this mod for ages now, not saying i haven’t been working on it as i have, one major element i’ve been trying to incorporate for some time are the models from Starlancer.
After successfully extracting everything from that game, then losing a lot of the models in a HD crash, thought i’d backed the files up but forgot (double face palm), i’ve been trying to extract them all again. A major problem also has been sur file creation for the various bases that i’ve extracted.
Today i’ve been making some custom sur files with Smacks utility and have created some awesome ones which obviously need testing. This is the next step in getting the bases working properly. If they pass the test then i can continue full steam as i’ve already created a proper Coalition faction with appropriate russian names for all the pilots and ships taken from various historical archives. Maybe too much detail but looks cool in game and keeps my attention to detail fixation at 100%.
Will post some development videos once i’m happy.
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http://www.youtube.com/watch?v=lKBgqL2Ti7s
Features the first base i’ve got working. Model has lightmapping done, no other hardpoints added apart from two docking hardpoints. Will have moors and stuff added later.
This is the Alliance Sherman Base with a sur made using Smacks utility and have to say it’s a lovely one. Full collision detection, ability to fly through any gap, marvellous
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Good to see you pressing on with the project again.